Hi, where i can see the pkmns contained in each table?
Pokemon Table 1: E7-147
Pokemon Table 2: 547-5A7
Pokemon Table 3: 5E7-647
Level: 188-30B
Mega: 408-4C9
Hi, where i can see the pkmns contained in each table?
Be careful, this game has more than 719 Pokémon. Most of alternate forms are counted separately.I think he was referring to what pokemon was in each index. My bet is they are stored by number, since they added all 719 to the game, just not activated them. But that would need checking.
Since I have messed up my Pokemon Shuffle save, I wrote a little app for helping me to restore my corrupt save (if it happen again - I know me).
It's not the best and looks ugly as hell but it's working for me. So feel free to try. Maybe it's working for you as well.
Usage is simple: select the "old" corrupt save - select the fresh dumped "good" save - click fix. Savegame should now work after import with SaveDataManager.
P.S. Sorry for my broken english, hope you could understand what I'm trying to say
And as always: Make a backup - there is no guarantee it's 100% working.
::edit::
It seems I clicked the wrong thread for posting
http://www30.zippyshare.com/v/Po1MFWWO/file.html
I figured how megaspeedups and stock lives are stored, just like coins and jewels:
Code:Adress: 0x2D4A-0x2D4D (reverse bytes due to endianess) 90310A --> 0A3190 (99 lives, 5 megaspeedup) 000010100011000110010000 0000101->5 0001100011 -> 99 0010000 ?--> 16? 4096? (Depending on using 0x2D49 or 0x2D4E for 4 bytes) 102B0A--> 0A2B10 (86 lives, 5 megaspeedup) 000010100010101100010000 0000101->5 0001010110 -> 86 0010000? ----------------------------------- ^megaspeedups (7 bits starting at bit 0) ^stocked hearts (10 bits starting at bit 7) ^Whathever this is, it is set to 0000000 by the supreme python script, but my saves have the 3rd bit set.
Notices that the
The previous script was actually adding rechargeable hearts, they being stocked is probably due to shuffle not having stocked hearts in the first version, and since them have to keep the savegame retrocompatible, all the extra rechargeable hearts where transfered to the stocked ones.
Have you tried using both the stocked hearts and megaspeedup patch? That should make them appear. You can use windows calculator and converting to binary to get the desired values to hex edit only what you want.
Edit: Changed my python script copy to make it easier to reproduce with new saves and it seems to work as it should^^
fh.seek(0x02D4A); # 99 Hearts, no overflow
fh.write('\x80\x31');
became
fh.seek(0x02D4A); # 99 Hearts, no overflow
fh.write('\x90\x31');
uhmm - this might be a silly question - but once I have applied the changes to my save - do I have to play the game offline? does Nintendo detect the changes I have made somehow?
I wouldn't know about competitions, but the game is mostly offline. You can get coins with meowth and lives with streetpass. I guess they could elaborate an algorithm that cheks sice last time you registered how many lives and coins you had, make some calculations and see if it was possible to obtain in a legit way. But I don't think they have any kind of counter of how many times you have played a given stage, so they can't really track coins.uhmm - this might be a silly question - but once I have applied the changes to my save - do I have to play the game offline? does Nintendo detect the changes I have made somehow?
I wouldn't know about competitions, but the game is mostly offline. You can get coins with meowth and lives with streetpass. I guess they could elaborate an algorithm that cheks sice last time you registered how many lives and coins you had, make some calculations and see if it was possible to obtain in a legit way. But I don't think they have any kind of counter of how many times you have played a given stage, so they can't really track coins.
I don't really think nintendo will do anything if you only give yourselve coins and lives. Just don't go to a competition with unreleased pokemon and those kind of things.
We don't know what kind of data does the game send to nintendo servers when it connects to them, I guess it could be sniffed by using a proxy server or whatever, but that kind of data analysys is something I can't do.
Also, don't enter a competition with 1000 coins, then enter it 5 minutes later with 99999. It could be possible by spending jewels, but those have to be bought...
If you want to invest 99999 in a competition, do a lot of runs in day one, then way until day 3-4 to go again with 99999, etc. But I don't think nintendo will put that much effort, they will focus on other kind of cheating.
KaleoOmega give me the link to download the editor multi language pokemon shuffle