ROM Hack Translation for KH: Recoded?

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727

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is it true this game is card based? Please tell me its not like chain of memories.
 

tommyrocket

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This game is like the ps2 games, the same play style, but like 358/2 days, there is a sort of "panel" system. A better comparison would be Final Fantasy 10's Sphere grid. Instead Sora gets a motherboard with chips and such, and you get more space to use as your progress through the grid, and level up, go through the story, etc.

So to answer your question, there are no cards to deal with. Just special attack moves that are readily available, but have just a little recharge time.
 

dsfgd

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Spenstar said:
Isn't wwpacker a Wii hacking tool? Or is there a different one for unpacking .z files?

wwpacker is for Wii games yes, but it's Nintendo, they use LZ77 0x11, or better LZ11 for both Wii and NDS.

QUOTE(Lazy727 @ Oct 9 2010, 10:49 AM) is it true this game is card based? Please tell me its not like chain of memories.

The game is like BBS+Days, no MP just time to refresh skills and you can levelup Skills & Keyblades.
 

Inunah

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zizer said:
you have two way , wait or learn japanes
Sadly, I agree with this.

This reminds me of the time where someone (Not on here) wanted a translation of Nanashi no Game but thought that it was in Spanish. They also thought that it was on the Windows Phone. An attempt was made to make the poor guy understand, but in response to 'It's in Japanese' he'd say "But Japanese isn't a language" and to 'It's on the DS' he'd say "But the DS isn't released yet." Ahhh, good times....
 

Roxas75

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Hi! i'm Italian, and i'm translating this game for my country.
but i have a problem.
when i translate with mad edit, it edit on 2 bits for letter.
but when i translated other games, a japanese kanji was like 2 of occidental letters!
Es:On ステータスマトリックス(Status Matrix), i can't write "Status Matrix" becouse it's too big!
Help?
 

dsfgd

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Roxas75 said:
Hi! i'm Italian, and i'm translating this game for my country.
but i have a problem.
when i translate with mad edit, it edit on 2 bits for letter.
but when i translated other games, a japanese kanji was like 2 of occidental letters!
Es:On ???????????(Status Matrix), i can't write "Status Matrix" becouse it's too big!
Help?

Your talking about Unicode/S-JIS, RE:Coded uses UTF16, UTF16 is always 2 Byte.
To your problem: increase text_length ? it's the 4 byte before every text.
 

admotonic

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Spenstar said:
NDStemp said:
I heard there were english files in the ROM.
Yeah, but only for the items and menu graphics.
how do I get these english files? Because I can wait for the game to come out in january, but I would really like to test the gameplay out before hand.
 

rockerzz182

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Jason5877 said:
you can unpack it with dslazy and change the files and then repack
change these files -
title_en.s.z
title_ja.s.z
ttl_en.p2
ttl_ja.p2
adnum_en.p2
adnum_ja.p2
en.p2
ja.p2
0E_en.z
0E_ja.z
28_en.z
28_ja.z
30_en.z
30_ja.z
35_en.z
35_ja.z
37_en.z
37_ja.z
39_en.z
39_ja.z
3B_en.z
3B_ja.z

What Folder Contains This File I cant Find Them Im Using DsLazy..Thanks
 

Roxas75

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Mmh...
is possible to change the encoding?
so as to edit in SHIFT-JIS?
I saw that you translated the configurations with words much longer than the original kanji ... (Ex: Auto-Jump)
how did you do?
 

Phoenix Goddess

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Roxas75 said:
Mmh...
is possible to change the encoding?
so as to edit in SHIFT-JIS?
I saw that you translated the configurations with words much longer than the original kanji ... (Ex: Auto-Jump)
how did you do?

I don't know who you're talking to, but you can change the encoding of a game to the right one.
If the game's in Shift-JIS, you can change it to that.
If the bytes of the English is less than the Japanese bytes, it's under the text limit.
If there's a tool, then you have to text the text limit of each line to see how many characters can fit per line.
 

Roxas75

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anyway, even if I were to write the conditions of the Hex Editor,
nn the game displays the text!
What should I do?
are the fonts?
 

dsfgd

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NO ASM / Font / Encoding Hack is needed here, not even a special tool...

just change the text_length and make your text longer, what is the problem?

example:
your text: "ThisIsATest"

in hex this would be 1C000000540068006900730049007300410054006500730074000000
"1C000000" is the textlength, just increase this, to make your text longer...

next example: "ThisIsAnotherTest"
in hex: 2800000054006800690073004900730041006E006F00740068006500720054006500730074000000

just compare both and you will find your problem...
If you know nothing about hex editors, don't try to translate a game.

PS: to insert bytes in a hex editor press CTRL+V or Insert
 
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