Hacking [Trainer] Hyrule Warriors

geddanof

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The Main cheats work but Character Select, Level Hack (i did it in adventure mode) Item cheats and Character Editor dont work for me

There is one thing that really bothers me; in Character Select Player 1 hax, how do we specify which weapon the character use from the Trainer program?
 
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GamePil

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There is one thing that really bothers me; in Character Select Player 1 hax, how do we specify which weapon the character use from the Trainer program?
i dont know, its not working for me (i own the Pal/Disc 1.11 Version and it is even the German one)

--------------------- MERGED ---------------------------

it connects with to my wii u ip address but the codes don't seem to work?
Do you have the Pal/Disc 1.11 version? also you can just try the 'Main' cheats because they are the most likely to work
 

GamePil

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whoops never mind it worked
great :D

--------------------- MERGED ---------------------------

Version 6.5: Fixed Item Bug | Fixed stuff in Character Editor | Removed Adventure Character Select 'cause bugs | Added Free Character Select

That's the last update for now.
For those where it don't work: I can't do anything against it. For me everything works and I don't know where the problem is.
I tested everything in the Trainer before I released it. I wouldn't release something where I did not tested anything.
i dont know if it has anything to do with that but what DLC's do you own? as i tested it i had non but i just bought the Hero of Hyrule pack
 

Dekirai

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How did you find the addresses for unlocking the Costumes and Characters themselves?
I got the addresses from @Missing Number but it's easy to find.
For Link you just have to search for his Costume ID which are in the following order:

Code:
               case "Hero's Clothes":
                    Gecko.poke08(address1, 0x00);
                    break;

                case "Trainee Tunic":
                    Gecko.poke08(address1, 0x01);
                    break;

                case "Zora Tunic":
                    Gecko.poke08(address1, 0x02);
                    break;

                case "Goron Tunic":
                    Gecko.poke08(address1, 0x03);
                    break;

                case "Kokiri Tunic":
                    Gecko.poke08(address1, 0x08);
                    break;

                case "Era of Twilight Tunic":
                    Gecko.poke08(address1, 0x09);
                    break;

                case "Knight of Skyloft Tunic":
                    Gecko.poke08(address1, 0x0A);
                    break;

                case "Hero's Clothes (Master Quest)":
                    Gecko.poke08(address1, 0x0B);
                    break;

                case "Dark Link":
                    Gecko.poke08(address1, 0x0C);
                    break;

                case "Postman Uniform":
                    Gecko.poke08(address1, 0x0D);
                    break;

                case "Hero's Clothes (Twilight)":
                    Gecko.poke08(address1, 0x0E);
                    break;

                case "Fierce Delty Link":
                    Gecko.poke08(address1, 0x0F);
                    break;

                case "Hero's Clothes (Boss)":
                    Gecko.poke08(address1, 0x10);
                    break;

                case "Classic Tunic":
                    Gecko.poke08(address1, 0x11);
                    break;

Then just scan for it until you have 1 Address left.
Then you see something like this in Memory View:

VFG2d.png


This whole thing is everything for Link.

2hclb.png


There is also experience and other stuff stored but not needed that much.
Each Character is F4 apart.
So just calculate the Unlocked/Lock address + F4 and you have the next Character.
 
Last edited by Dekirai,
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GamePil

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I got the addresses from @Missing Number but it's easy to find.
For Link you just have to search for his Costume ID which are in the following order:

Code:
               case "Hero's Clothes":
                    Gecko.poke08(address1, 0x00);
                    break;

                case "Trainee Tunic":
                    Gecko.poke08(address1, 0x01);
                    break;

                case "Zora Tunic":
                    Gecko.poke08(address1, 0x02);
                    break;

                case "Goron Tunic":
                    Gecko.poke08(address1, 0x03);
                    break;

                case "Kokiri Tunic":
                    Gecko.poke08(address1, 0x08);
                    break;

                case "Era of Twilight Tunic":
                    Gecko.poke08(address1, 0x09);
                    break;

                case "Knight of Skyloft Tunic":
                    Gecko.poke08(address1, 0x0A);
                    break;

                case "Hero's Clothes (Master Quest)":
                    Gecko.poke08(address1, 0x0B);
                    break;

                case "Dark Link":
                    Gecko.poke08(address1, 0x0C);
                    break;

                case "Postman Uniform":
                    Gecko.poke08(address1, 0x0D);
                    break;

                case "Hero's Clothes (Twilight)":
                    Gecko.poke08(address1, 0x0E);
                    break;

                case "Fierce Delty Link":
                    Gecko.poke08(address1, 0x0F);
                    break;

                case "Hero's Clothes (Boss)":
                    Gecko.poke08(address1, 0x10);
                    break;

                case "Classic Tunic":
                    Gecko.poke08(address1, 0x11);
                    break;

Then just scan for it until you have 1 Address left.
Then you see something like this in Memory View:

VFG2d.png


This whole thing is everything for Link.

2hclb.png


There is also experience and other stuff stored but not needed that much.
Each Character is F4 apart.
So just calculate the Unlocked/Lock address + F4 and you have the next Character.
Thanks for the quick Reply!
im gonna try to find the codes that work for me, the main ones are the same and i already found the one for Dojo, all Character selects and Materials
 
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GamePil

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GamePil

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I got the addresses from @Missing Number but it's easy to find.
For Link you just have to search for his Costume ID which are in the following order:

Code:
               case "Hero's Clothes":
                    Gecko.poke08(address1, 0x00);
                    break;

                case "Trainee Tunic":
                    Gecko.poke08(address1, 0x01);
                    break;

                case "Zora Tunic":
                    Gecko.poke08(address1, 0x02);
                    break;

                case "Goron Tunic":
                    Gecko.poke08(address1, 0x03);
                    break;

                case "Kokiri Tunic":
                    Gecko.poke08(address1, 0x08);
                    break;

                case "Era of Twilight Tunic":
                    Gecko.poke08(address1, 0x09);
                    break;

                case "Knight of Skyloft Tunic":
                    Gecko.poke08(address1, 0x0A);
                    break;

                case "Hero's Clothes (Master Quest)":
                    Gecko.poke08(address1, 0x0B);
                    break;

                case "Dark Link":
                    Gecko.poke08(address1, 0x0C);
                    break;

                case "Postman Uniform":
                    Gecko.poke08(address1, 0x0D);
                    break;

                case "Hero's Clothes (Twilight)":
                    Gecko.poke08(address1, 0x0E);
                    break;

                case "Fierce Delty Link":
                    Gecko.poke08(address1, 0x0F);
                    break;

                case "Hero's Clothes (Boss)":
                    Gecko.poke08(address1, 0x10);
                    break;

                case "Classic Tunic":
                    Gecko.poke08(address1, 0x11);
                    break;

Then just scan for it until you have 1 Address left.
Then you see something like this in Memory View:

VFG2d.png


This whole thing is everything for Link.

2hclb.png


There is also experience and other stuff stored but not needed that much.
Each Character is F4 apart.
So just calculate the Unlocked/Lock address + F4 and you have the next Character.

--------------------- MERGED ---------------------------

IT IS OPEN SOURCE NOW. HAVE FUN! I'LL LEAVE THIS PROJECT.


https://github.com/Shinzuyakun/project-hyrule
https://github.com/Shinzuyakun/project-hyrule

https://github.com/Shinzuyakun/project-hyrule
This might be a stupid question but hat Programm did you use to convert/compile it to exe?
 

GamePil

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thanks for the Source Code, i "fixed" Level Editor, Materials and Character Selecter (Main already worked) i also have deleted the help Options and some other Text
Also i added 2 options and changed the Possition of some of the Buttons/Texts:

2PdAe.png
 

phoenixseven

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I'm not entirely sure how to update the trainer to reactivate the buttons, but below are the codes for the Termina Map items in JGecko format for anyone who can do it. I have Hyrule Warriors ver. 1.11, NTSC, Disc Version with all of the available DLC at this time.

00020000 35632FD4
06060000 00000000
00020000 35632FD8
00000006 00000000
00020000 35632FE8
06060606 00000000
00020000 35632FEC
06060606 00000000
 

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