This is a big week not only for Xbox One and gaming PC owners, but the gaming industry as a whole. A new IP will be birthed tomorrow under the name Titanfall. Its fresh take on the FPS genre has resonated well with many. However, its technical side might not.
The Xbox One version of Titanfall hasn't been able to nail down the 60 FPS sweet spot like many were expecting. Giant Bomb's Jeff Gerstmann has noticed some unfortunate framerate drops when playing the game, which he noted in his pre-review:
The frame rate in Titanfall is uneven on the Xbox One and though it's usually fine, it can get downright nasty in specific situations. In one Last Titan Standing match–where every player spawns in a robot suit–several players crammed their mechs into a tight area and began duking it out, and the frame rate dived down to what must have been single digits per second. Even out in wider areas, the game feels a little hitchy from time to time, and there's noticeable tearing throughout.
I experienced similar issues during the beta, hoping that the final version would flesh everything out. It appears Respawn wasn't able to address the issue in time for launch.
Xbox One fanboys keep bragging about how they're getting Titanfall but as shown not only is the resolution low as it also has framerate problems. This really sucks because the game seems like a lot of fun (it's mech wars!).
I wonder how the 360 version is going to do, but anyhow, the PC edition is most likely the only one that gets out of this mess flawlessly.