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Discussion in 'Wii U - Hacking & Backup Loaders' started by GamePil, Mar 3, 2017.
I will try to get there
Yeah right. Totally forgot that I used the 2x speed modifier as well. So that's probably what caused the issues. Too bad. I just got used to being a bit faster without awkwardly pressing the run button and still trying to operate both analog sticks to move around. I even tried setting the speed back to normal but did not help either. I'll have to restart the game to reset i guess before the ladders work again.
So is the always run cheat less problematic?
To be honest, I noticed it is still very buggy yet.
After a while, you can't just go and press y and attacking, you have to do some weird maneuvers in order to simply attack. Yuck.
Also, add a function that allows the player to not get injured even with freeze heart because if you blow yourself next to you... Uh... buh-bye, aka R. I. P
Not trying to be completely stupid or anything. But I'm really interested in using this and I was wondering if I have to homebrew my Wii I first before I use this, or do I just use TCPGECKO. Criticisms aside I appreciate all and any help. If nessary or more proactive if someone could message me that'd be great. I appreciate your time!
I personally recommend running a CFW(eg: MochaCFW then run tcp gecko from either Loadiine.ovh or via the homebrew channel.
I still new to add homebrew to the system right? as in I need to follow one of the guides to set up having the homebrew app and etc. like in this guide - https://gbatemp.net/threads/guide-noob-guide-to-wii-u-hacking.451297/
If you don't wanna fucking up your console, install the homebrew channel SD Card following every little single details of the SD installation. That's a bit shame but at least if you fuck something up it's not directly in the nand. Also u can add me on Skype : trylk248112
I'm at work right now so I don't have access to Skype and I'd probably have to make an account lol. Would you recommend this guide for it? - https://digiex.net/threads/easy-nintendo-wii-u-homebrew-channel-hack-guide-5-3-2-5-4-5-5-1.14675/
the Suggestion for a Heart cheat that don't Keep them Yellow was from another member I was Just Repeating it because if you max heats to 78 or 120 whatever it is you notice in the Game after applying the Code the ones you get are Yellow and only Temporary so once you lose them there gone and you can't use food items to bring them back your just left with your Original amount before code was applied. fyi I've only died 3x because i was begin stupid and fell off a mountain side.
My idea was asking if Mipha's grace could be added since the other 3 divine beast powers are in the trainer as Codes already and to have a Max all Material code can be added so We don't have to edit each one to 999 manually all the time.
I also would like to ask for a Have All Materials code since some are a B**** to hunt down.
dont forget arrows! 999 ancient arrows we needs em!
Still no sign of the trainer working for me...
What happened to breath.exe? Why no update on breath.exe?
max items is 999? kinda a dumb number...
FF is 255, so max items could have been a clean 250
but 999 needs 3 hexes and FFF cap is 4095 and normally you dont use 3 hexes for a thing in hex editor so: 4 hexes at FF FF whose cap is at 65535...
double the data to save and a ton of unused storage potential
so 999 items is at 03 E7 or E7 03, in case the system reads in reverse
hello could someone please help me. I have recently homebrewed my wiiU and have done all the steps required to get gecko and the codehandler to work. I start up the program and everything runs fine on my wiiU. Then I bring my IP and try both BOTW trainer 1.1 v3.3 and breath.exe and both cannot extract my data.
For BOTW Tainer v3.3 I get this error code
Unable to read data from the transport connection: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. at System.Net.Sockets.NetworkStream.Read(Byte buffer, Int32 offset, Int32 size)
at BotwTrainer.TcpConn.Read(Byte buffer, UInt32 nobytes, UInt32& bytesRead)
at BotwTrainer.MainWindow.ConnectClick(Object sender, RoutedEventArgs e)
as for Breath.exe I get this when I try to load current values
Something went wrong
May have be caused by a bad value
if anyone can help me it would be very much appreciated. Thanks.
That's when either the Wii U isn't connected online, or the tcpgecko on the Wii U messed up and you need to restart the Wii U and the gecko process all over again.
Can anyone help with my problem though?
There is no need for 2 people working on 2 different trainers. PandaOnSmack is moving much faster so the other developer most likely decided it was not worth re-doing what has already been done and more in the other trainer. I wouldn't count on there being any further updates on breath.exe.
I believe Shinzuya is the developer of breath.exe, and I remember him posting he got his Switch. So... He has an awesome Windwaker HD Trainer though, you should try it!
I am not saying he is a bad programmer. I am just saying it doesn't make sense for 2 people to be working on the same end result. That is up to him though, but due to the lack of updates, that is my guess. He decided it was not worth it since someone else is already doing the same thing. I know I wouldn't.
Edit: If anyone else is having a similar problem, like Uziumi told me, just retry installing gecko and codehandler. After that Breath.exe started working fine for me. However for me to get BOTW trainer by panda working I just downloaded a older version and for some reason that worked vs the newer version. Thanks again Uziumi.
can someone explain to me how the durability thing works? i dont fully understand it
EDIT: sorry i figured it out. sorry