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Why the wait? The team have decided to re-write the emulator using the upcoming DSTWO SDK. The reason being is that they want to ensure that the SDK is user-friendly and powerful enough for anyone to write their own DSTWO CPU-powered emulators and other homebrew, and what better way to prove it than to show off their own SNES emulator written with it?
GBAtemp will keep you updated with any other Supercard DSTWO news and information as it hits.
Update: We've just caught wind that the Supercard Team are working on a new application for the DSTWO called iReader.