ROM Hack Summon Night Swordcraft Story: Beginnings Stone

powercj88

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Hi, huge fan of Summon Night Series here. I just finished playing Summon Night 5 and i was surprise that the Translation for the this Summon Night IS STILL on its way. I was actually watching this progress since 2012/2013 waaaay back from the other Forums.
Can't express how Happy I am to know this project is still Alive

Hopefully this project pushes through until full translation and It will really help for non techies if you guys draft an easy to follow steps on how to install these "patches" on the original japenese gba rom.

More Powers!
 

rarenight

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I'm rooting for you guys! Swordcraft Story 1 and 2 are two of the greatest JRPGs of all time...I've been waiting 13 years for a fan translation of Swordcraft Story 3 to come out!!! THANK YOU SO MUCH for working so hard on this project!
 
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vergil2012

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Even though i have never played a Summon Night title, im interested in this. Im happy that there are still people who are working on translating GBA games.
Thanks everyone for the hard work so far. Keep it up!
 
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RedoLane

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Just a noob question:
I've applied the patch and it works great!
So...up to which part of the story, the dialogue is fully translated?
 

Xenon68

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I’ve been wondering this for a while now but guys do you why can’t i do link mode in sn1? I really want to battle my brother because it’s kinda getting boring especially when you’ve beaten inferno kirin so many times that you’ve memorized its attack pattern.

Also @Pablitox any updates on the translation?
 

Kurajmo44

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Why I see emoijs Japanese when i try speak with people in village. Before i summon beast? Its fully translation or not?

Wysłane z mojego Lenovo A2016a40 przy użyciu Tapatalka
 

kirito1215

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Its been a while guys...
its pretty silent here
how's the translation is pablitox still active?
also what is this level thingy at my profile? ahaha
 

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  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
    TwoSpikedHands @ TwoSpikedHands: @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the...