Already has box cover option just not grid option would be cool actuallyThank You for the updates, any chance we can get an option for just boxcover grid images?
Download the Boot file link from the OP. Drop the hbc folder inside your apps folder @ your SD card or USB. Open The Homebrew Channel, run the emulator and play.how do I install the last version (4.3.6, September 12, 2016)?
What should I do with files boot and source? help me, explain it precisely pls. thx and sorry for my bad eng ^^"
This is pretty much the most wanted feature EVER for me. I asked eons ago if it was technically possible since i knew for a fact that a bsnes port was not needed only for MSU-1, but never got a good answer. I guess this pretty much speaks for itself.If anybody is interested, Snes9x mainline now supports MSU-1, which should be fairly trivial to port. I took a quick glance over the current Gx source and even though it's using the old 1.52 APU, it should still work. Most of the changes can be found here: https://github.com/snes9xgit/snes9x/commit/27e6bc1b0114b088bf9000a2bd51c0d2108cf474 but there are a few relevant commits after that merge as well.
Thanks for your knowledge and insight on the subject. May your projects come to full fruition! =)MSU-1, like many of byuu's projects, was a victim of politics. He's a very polarizing figure due to his strongly-held stances on How Things Should Be Done and some people are turned off by that. I've seen a lot of complete nonsense thrown around in other places when MSU-1 support was requested... frankly it was actually easier to just write the dang code than try to convince somebody else to change their mind on the subject, and then once it's done, all of a sudden the politics disappear and all anybody cares about is the new ooo shiny. Big thanks to bearoso for his help with the audio code and getting it all merged into the master branch. I'd port it to Wii myself, but I don't have mine set up to test right now, and I already have too many projects on my plate, including 2 fairly high-profile MSU-1 games. The only tricky part is apu.cpp, so it should be easy enough for somebody else to figure out.
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MSU-1, like many of byuu's projects, was a victim of politics. He's a very polarizing figure due to his strongly-held stances on How Things Should Be Done and some people are turned off by that. I've seen a lot of complete nonsense thrown around in other places when MSU-1 support was requested... frankly it was actually easier to just write the dang code than try to convince somebody else to change their mind on the subject, and then once it's done, all of a sudden the politics disappear and all anybody cares about is the new ooo shiny. Big thanks to bearoso for his help with the audio code and getting it all merged into the master branch. I'd port it to Wii myself, but I don't have mine set up to test right now, and I already have too many projects on my plate, including 2 fairly high-profile MSU-1 games. The only tricky part is apu.cpp, so it should be easy enough for somebody else to figure out.
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The only thing needed is to grab the source from the snes9xgit and take a bit of time to port the specific MSU-1 stuff to the Wii source, which he hints it at the apu.cpp fileOh man congrats on the port. I really hope someone knowledgable and willing contacts you and does a Wii SNES9X port.