I think there is even one for Switch that also works on the Gamecube?
Hmmm, from what I saw on the video, that one is Bluetooth only.
I think there is even one for Switch that also works on the Gamecube?
Just use a gamecube controller or a classic controller. They're leget 10-20 bucks on amazon and ebaywell, can you borrow it from someone or get a new one? Anyway, I am sure you will figure something out
This is a really neat addition my friend @InfiniteBlueA pull request for Mouse support in port 2 is now up! https://github.com/niuus/Snes9xRX/pull/61
Big thanks to @niuus for the extensive testing of the feature before going live. I also have a PR for the Mouse updates as well as the menu navigation improvements pending on the GX upstream right now.
Checking it right now! The expectations while testing were fun.A pull request for Mouse support in port 2 is now up! https://github.com/niuus/Snes9xRX/pull/61
Big thanks to @niuus for the extensive testing of the feature before going live. I also have a PR for the Mouse updates as well as the menu navigation improvements pending on the GX upstream right now.
Who said anything about a mouse for the Wii???I didn't know the Wii had a mouse, it doesn't even make sense since you can perfectly use the Wiimote as one.
Who said anything about a mouse for the Wii???
Edit: Apparently is support for mouse on the few Super Nintendo games that used a mouse?A pull request for Mouse support in port 2 is now up! https://github.com/niuus/Snes9xRX/pull/61
Big thanks to @niuus for the extensive testing of the feature before going live. I also have a PR for the Mouse updates as well as the menu navigation improvements pending on the GX upstream right now.
Glad you've been taking stabs at the full bug list I sent you on the convo, you're on fire.I'm planning to take a stab at fixing the Cheats menu in Snes9xGX (and the RX/TX forks by extension). I tried making a .CHT file with the current Snes9x on PC and brought it over to the latest GX, and the cheats menu seemed to be entirely unusable. It looks like it's reading the file in incorrectly.
I have no experience working with cheats before, can anyone else vouch that this feature is broken or is it just me doing something wrong?
Also, if anyone has a cheat file that they can confirm is working on a specific build of GX/RX/TX, please share it in here, as it would be invaluable for debugging what's happening in the code.
Edit: Got a new PR up (not cheats-related) that fixes various issues: https://github.com/niuus/Snes9xRX/pull/62
If anyone has been annoyed over the last 2.5 years with the main menu game selection "jump" 30-40 games up in the list when you boot the app with a Classic Controller or Pro Controller, I have good news for you
Can I request the PNG file that Snes9x RX is using as TVMode filter?
I'm talking about the scanlines.
Is there any way to download it?
Extract it from the app itself?
Something I can do to get my hands on the file?
Aw, too bad. Thanks for replying.It doesn't appear to be an image overlay, it's a programmatically generated effect.
See the RenderTVMode function here:
https://github.com/saulfabregwiivc/...9e5a61a85d7f11961eaa3d81426/source/filter.cpp
Download the ones from Retroarch repositories, which are static PNGs.Can I request the PNG file that Snes9x RX is using as TVMode filter?
I'm talking about the scanlines.
Is there any way to download it?
Extract it from the app itself?
Something I can do to get my hands on the file?
My idea was to add the SNES9X one to RetroArch.Download the ones from Retroarch repositories, which are static PNGs.