Homebrew Snes9x RX - A new fork.

Which one is the typography you think should be the main one from now on? (Images on page 22)

  • Earthworm Jim 2

    Votes: 3 15.0%
  • Kirby Super Star

    Votes: 7 35.0%
  • Super Bomberman 2

    Votes: 8 40.0%
  • Earthworm Jim

    Votes: 2 10.0%

  • Total voters
    20
  • Poll closed .

marsy_spaceman

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Hi!
Is there any possibility of implementing dualshock 4 support?
Found this post some time ago threads/snes9x-gx-4-3-2-with-libsicksaxis.339612/page-3#post-6376800
Not a programmer myself but it looks like xerpi managed to pull it off somehow
 

RatoPuto

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Is it possible to add the same scanline configurations as the retroarch in this emulator? , the snes9x GX / RX scanlines are very dark :ninja:
 

niuus

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Hi!
Is there any possibility of implementing dualshock 4 support?
Found this post some time ago threads/snes9x-gx-4-3-2-with-libsicksaxis.339612/page-3#post-6376800
Not a programmer myself but it looks like xerpi managed to pull it off somehow
Is it possible to add the same scanline configurations as the retroarch in this emulator? , the snes9x GX / RX scanlines are very dark :ninja:

Almost everything is possible for the emulator. I don't have that much free time right now for these, so if you're willing to implement new features (don't forget DS3 support needs to be polished) go ahead and submit a pull request, i will gladly check and test those changes later! :yaywii:

--------------------- MERGED ---------------------------

You mean you're going to integrate support for that controller in a beta version or something like that and you want me to test if it's working?
"You willing to publicly promise such video, i can include your request for 4.8.0, hopefully it works for you. :yayone:"
 
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niuus

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New release is up! (4.8.0)

* Language updates for Spanish, French, Portuguese.
* .bs file extension support.
* Classify region id 18 as PAL. [Tantric]
* Set default calibration values, fix controllers that return invalid data.
* Quick fixes for Rendering Ranger R2 and Targa (50/60Hz).

Experimental support for Mad Catz SE FightStick for Xbox 360! Tested and working, separate binary available.
Experimental support for Logitech F510 Controller (Xinput mode). Untested (@wyjek), separate binary available.
 
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wyjek

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Experimental support for Logitech F510 Controller (Xinput mode). Untested (@wyjek), separate binary available.

Sadly, it doesn't work properly, however I've notived something interesting - my controller "works" in Wii menu, I mean I can't give any input, but things like vibration button (pressing it makes the controller vibrate) work and LED is on. When I'm launching Snes9x RX, it gets "brain-dead" - LED and vibration doesn't work. So it definitely does something to the controller, but it doesn't work. I hope it can give you an idea about the solution to this problem. Thanks for your time.
 

niuus

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Sadly, it doesn't work properly, however I've notived something interesting - my controller "works" in Wii menu, I mean I can't give any input, but things like vibration button (pressing it makes the controller vibrate) work and LED is on. When I'm launching Snes9x RX, it gets "brain-dead" - LED and vibration doesn't work. So it definitely does something to the controller, but it doesn't work. I hope it can give you an idea about the solution to this problem. Thanks for your time.
Done. Check your messages.
 

RunningSnakes

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Cool! BTW, you think the RX forwarder could be updated for USB and SD support, and to also hide the commands after launch?

I have these both working with USB. Have not tried with SD, but they should work.

Path(s)

apps/FCEURX/boot.dol
apps/Snes9xRX/boot.dol
 

Attachments

  • FCEUltraRX - FCRX.zip
    2.2 MB · Views: 143
  • Snes9xRX - SNRX.zip
    1.1 MB · Views: 109
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JustinJustin

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niuus

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@niuus have you ever read and looked into HD Mode 7? Nice little article explaining how the mod which is a part of Bsnes improved the overall look of the games. I doubt it would be easy to implement, just wondering if there is any interest there and perhaps if it was implemented, how much would the performance suffer?

https://arstechnica.com/gaming/2019/04/hd-emulation-mod-makes-mode-7-snes-games-look-like-new/
TBH, zero interest at all, the Wii can't do that and maintain playable speeds. I'd rather have Snes9x speed hacks for Star Fox to get 100% sustained speed gameplay without overclocking.
 

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