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here is a suggestion, remember back in the GBA era . If you wanted to play NES games on your flash cart, you had to convert them from .NES to a .GBA format. Do you think that method would work better, because then it would be easier for the system to run the file?![]()
There was absolutely no "converting" of any kind going on. The emulator core was the PocketNES.gba file. The "converter" essentially just did a binary copy of the emulator core + rom1 + rom2 + rom3, etc. This is because the GBA flash carts of the time had no real filesystems or external memory cards, so all the game assets had to fit inside a single *.gba file [*]. In fact, early versions of NES DS and SNES DS did the same thing, combining all your games plus the emulator core into a *.nds file that had to be under 4 MB in size so it would fit in the DS's RAM (or be run from a slot-2 device in which case your limit was 32 MB). SnezziDS worked the same way, although that one only worked from slot-2 devices no matter what size the resulting *.nds file was.here is a suggestion, remember back in the GBA era . If you wanted to play NES games on your flash cart, you had to convert them from .NES to a .GBA format. Do you think that method would work better, because then it would be easier for the system to run the file?![]()
Dang, I still want to be able to play Super Metroid finally.
ow weird i never had any freezesDang, I still want to be able to play Super Metroid finally.
I finished Super Metroid with the current version. The only issues I had were that the game froze a couple ff times (bypassed easily with saving states regularly) and that some sprites didn't show up, like Kraid's, and that wasn't a big deal either, 'cause you could tweak the graphics for the fight
Really want to see the new version of this. Good luck to developers!