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here is a suggestion, remember back in the GBA era . If you wanted to play NES games on your flash cart, you had to convert them from .NES to a .GBA format. Do you think that method would work better, because then it would be easier for the system to run the file?
There was absolutely no "converting" of any kind going on. The emulator core was the PocketNES.gba file. The "converter" essentially just did a binary copy of the emulator core + rom1 + rom2 + rom3, etc. This is because the GBA flash carts of the time had no real filesystems or external memory cards, so all the game assets had to fit inside a single *.gba file [*]. In fact, early versions of NES DS and SNES DS did the same thing, combining all your games plus the emulator core into a *.nds file that had to be under 4 MB in size so it would fit in the DS's RAM (or be run from a slot-2 device in which case your limit was 32 MB). SnezziDS worked the same way, although that one only worked from slot-2 devices no matter what size the resulting *.nds file was.here is a suggestion, remember back in the GBA era . If you wanted to play NES games on your flash cart, you had to convert them from .NES to a .GBA format. Do you think that method would work better, because then it would be easier for the system to run the file?
Dang, I still want to be able to play Super Metroid finally.
ow weird i never had any freezesDang, I still want to be able to play Super Metroid finally.
I finished Super Metroid with the current version. The only issues I had were that the game froze a couple ff times (bypassed easily with saving states regularly) and that some sprites didn't show up, like Kraid's, and that wasn't a big deal either, 'cause you could tweak the graphics for the fight
Really want to see the new version of this. Good luck to developers!