how do you get the English victory announcer on the Japanese version for the 3DS?
I mean how do you get the announcer to say Kamui and have the text in English?He's the same announcer for the Japanese version.
no it's not that simpleIf I
take Fox's Fox.mbn
rename it Bayonetta.mbn
Take Bayonetta's Bayonetta.mbn and rename it Fox, then swap the models to the respective folders, rebuild the game...
will I be seeing some interesting stuff?
Thanks! This can be used to edit text in Smash, correct?
YesThanks! This can be used to edit text in Smash, correct?
Yes, but know that using extra costume slots is not wifi or multiplayer safe and will desync.So you could give Mario 8 Doctor Mario costumes for the people who want to play Doc without playing a lower tier character?
I'm still working on that. I have a good feeling for what I need to do, but I haven't tried it yet. I'm trying to find out what all the important bytes in the character slots are first before I move on.I'm sorry if I sound demanding, but how would I make the mii slots visible on the css?
I'm not talking about editing the actual text string. I meant changing which character text string is loaded by the game on the victory screen.By character name text on the victory screen, do you mean the text that flies in from the side on the top screen? If so I can tell you how to change it.
yes. Like the songs names and source/descriptions in sound/music.Thanks! This can be used to edit text in Smash, correct?
Great, now I'm going to give all the characters that have clones 8 extra costumes for the clone characters.Yes, but know that using extra costume slots is not wifi or multiplayer safe and will desync.
oh right. my bad. i think you only did that on the Wii U version, right?
how do you get the English victory announcer on the Japanese version for the 3DS?
I have most of the important bytes nailed down for the CSS. The only things I have left is changing the announcer call on the CSS and finding exactly what byte or bytes changes the character name text that shows on the victory screen.
I also need to find out the character IDs and the cosmetic IDs.
I think the announcer call on the CSS is controlled by a different file, probably narration_param.bin, because of the character alts. I replaced every single one of Mario's bytes with Donkey Kong's except for the one that determines the slots position on the CSS, and the announcer would still call out Mario on the CSS.
Code:0x00-01 - Start 0x03 - Mystery byte (some characters have it and some don't) 0x05 - mystery byte (some characters have it and some don't) 0x09 - 0x4E - Cosmetics and icon ID 0x50 - mystery byte(fighter files exist?)(0 on slots like masterhand/crazyhand ect. 1 on most everything else) 0x52 - 0x54 - 0x59 - series icon 0x5E - 0x63 - character ID 0x68 - number of selectable costumes 0x6D - announcer call? Character victory screen name? 0x6f - 0x71 - Page number 0x77 - 0x79 - CSS position 0x7B - 0x7D-7E - end
Here's what I consider a character slot so my offsets make sense.
That's MarioCode:FF FF 02 01 02 00 02 00 02 00 02 01 02 01 02 01 02 01 02 01 02 01 02 01 02 01 02 00 02 00 02 00 02 00 02 00 02 00 02 00 02 00 02 01 02 01 02 01 02 01 02 01 02 01 02 01 02 01 02 00 02 00 02 00 02 00 02 00 02 00 02 00 02 00 05 00 00 00 04 02 01 02 01 02 01 05 00 00 00 09 06 00 00 00 01 05 00 00 00 03 06 00 00 00 08 06 00 00 00 19 02 00 02 00 02 00 02 00 02 01 02 01 02 01 05 FF FF
You can set each character's costume amounts to 10 to give them 16 different costume slots as opposed to the regular 8. If the game can't find the files for a costume slot, the game will instead load the character's default costume and use the general placeholder cosmetic files. I don't know what will happen if you try to increase Bowser Jr's costumes.
The way the character slots are set up, I don't think it will ever be possible to make any special characters besides the mii fighters selectable online. The mii fighters have the slot fully set up like every other fighter in the game and only need the slot made visible on the CSS. The rest of the special character slots are mostly dummied out and will probably never work online.
I think music descriptions and stuff was posted a bit back, but by CSS text if you mean the text that is under the character's image that is picked on the bottom screen, that is actually a .tex file found at ui/replace/chr/chrn_00/chrn_00_[character]_01.texWhat's the path to get to the files where you can edit music descriptions/sources, and CSS text?
Quoting this post to say I also came across this similar result using Ohana Rebirth's replacement function for the textures.Ok, it's definitely broken.
Pressing R to go into training room triggers an infinite loading screen.
Yes, but know that using extra costume slots is not wifi or multiplayer safe and will desync.
Thanks, I owe you one
Is there any way to change a song from Original to Remix (or vice versa) in Sound Test? I don't really need it (seeing as changing song names works fine), but you know, for completion's sake.
Quoting this post to say I also came across this similar result using Ohana Rebirth's replacement function for the textures.