That's because it is. It's almost identical.that kind of looks like one of the first levels in super Mario Galaxy!!
That's because it is. It's almost identical.that kind of looks like one of the first levels in super Mario Galaxy!!
Signing up to be a Nintendo dev is extremely easy and you get accepted immediately. There is no 3DS emulator included. And CreativeStudio was leaked years ago anyways.How do you have NintendoWare? Isn't that only for official developers? And if you have NintendoWare, doesn't it have a 3DS emulator included for testing? Did NintendoWare CreativeStudio get leaked? And why did you suddenly start using 4D?
Edit: Questionable Marks
Signing up to be a Nintendo dev is extremely easy and you get accepted immediately. There is no 3DS emulator included. And CreativeStudio was leaked years ago anyways.
Nope. It's completely free and can be done in minutes. Also, no version of NintendoWare includes an emulator for any system. They contain things like screen capture utilities, but no emulators.So only the Wii NintendoWare included an emulator. But doesn't cost signing up a lot of money?
Nope. It's completely free and can be done in minutes. Also, no version of NintendoWare includes an emulator for any system. They contain things like screen capture utilities, but no emulators.
I wish I hadnt bricked both my 3DSes. This is so coolNope I did not sign up for nintendo development kid etc. Google is your friend you can find ANYTHING there, literally :-). I have always used 4D. I use 4D to place objects in the game. I use creativestudio, Maya and Sketchup to modify/create models and import them to 3d land.
Sorry i don't know, if i remember well, one of the official tools can tell how good the 3ds will handle the model (it should be 3D studio, but i never used that tool).@Exelix any idea of the total amount of polygons in a level before the 3d system crashes :-)?
It must be about the model size, models and textures are stored inside the vram (6MB), the model with 3 towers was (obviously) bigger than only one tower, if there were too many polygons it would have had some lag the model with one tower too.You know first I imported a level that consists of 3 big towers. It contained 16000 polygons. I tried running and the 3ds crashed. Then I modified the model. Instead of it containing 3 towers I made it one tower only thus the model only contains 5500 polygons. I then duplicated 3 times in fourth dimension and the 3ds did not crash. Interesting. It won't load a big model, but if you split it, it will ...
Here is a tutorial I made! . English is not my native language btw