I think I know why I am getting crackling noises with the sound and you don't.No hiccups, tried with OGG files.
What Class No. is your SD card?
I think the read/write speed of the SD card might have something to do with that.
I think I know why I am getting crackling noises with the sound and you don't.No hiccups, tried with OGG files.
It's a micro sd xc class 10.I think I know why I am getting crackling noises with the sound and you don't.
What Class No. is your SD card?
I think the read/write speed of the SD card might have something to do with that.
That explains it.It's a micro sd xc class 10.
What resolution are you using, 320x240 here.That explains it.
Mine I think is a Class 4 SDHC card, so perhaps the read/write speed does have something to do with the crackling sound on the music.
Thanks for the info!
I'm not sure. XDWhat resolution are you using, 320x240 here.
Load the game and on quick menu go to options.I'm not sure. XD
I didn't check the resolution.
I will try to check it once I get home, perhaps that could help as well.
I'll check that, thanks!Load the game and on quick menu go to options.
I did... but then it came back.Try to delete retroarch.cfg file, happened to me too.
Is it possible to get PCSX to compile for the WiiU? I know its an older core and hasn't been updated for 2 years but would it be possible to compile it?
https://github.com/libretro/pcsx1-libretro
I'm not sure. Iv'e heard it could be a better candidate and possibly run alot faster than mednafen runs atm.Wouldn't that still need a dynarec? I don't think it would run very well, no?
I'm not sure. Iv'e heard it could be a better candidate and possibly run alot faster than mednafen runs atm.
the core already exists in retroarch, it wouldn't have to be ported just compiled for wiiu?I don't know who would be willing to port it over atm.
It already has a Wii target in the makefile:Is it possible to get PCSX to compile for the WiiU? I know its an older core and hasn't been updated for 2 years but would it be possible to compile it?
https://github.com/libretro/pcsx1-libretro
# Nintendo Wii
else ifeq ($(platform), wii)
TARGET := libretro_$(TARGET_NAME)_wii.a
CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
CFLAGS += -DGEKKO -DHW_RVL -mrvl -mcpu=750 -meabi -mhard-float -DBLARGG_BIG_ENDIAN=1 -D__ppc__
the core already exists in retroarch, it wouldn't have to be ported just compiled for wiiu?
The 360 version PCSX interpreter ran at 25-30fps and the 360 is slower hardware.I don't know to be honest, maybe ask @QuarkTheAwesome ?
The 360 version PCSX interpreter ran at 25-30fps and the 360 is slower hardware.
Im hoping @rioray could look into it too. 25-30 fps would be alot better than the 10-15fps we're getting atm..Indeed, but again, he'd be the one to know if he or someone can compile it.
Im hoping @rioray could look into it too. 25-30 fps would be alot better than the 10-15fps we're getting atm..
it would still be there. OR if the PCSX core takes off the Dynarec could be switched to the PCSX?So what then would happen to the PPC/dynarec bounty?