Homebrew Official Retroarch WiiU (wip.)

the_randomizer

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ShadowOne333

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Is it possible to get PCSX to compile for the WiiU? I know its an older core and hasn't been updated for 2 years but would it be possible to compile it?
https://github.com/libretro/pcsx1-libretro
It already has a Wii target in the makefile:

Code:
# Nintendo Wii
else ifeq ($(platform), wii)
TARGET := libretro_$(TARGET_NAME)_wii.a
CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
AR = $(DEVKITPPC)/bin/powerpc-eabi-ar$(EXE_EXT)
CFLAGS += -DGEKKO -DHW_RVL -mrvl -mcpu=750 -meabi -mhard-float -DBLARGG_BIG_ENDIAN=1 -D__ppc__

So yes, it should be possible as this shows that it already is running under PPC architecture.
All that would be needed should be to add the proper flags I believe, although I'm not sure if that one would require more stuff to it.
@QuarkTheAwesome might know better about this than me for sure xD
 

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  • A @ ATEMVEGETA:
    Most things I can find resulting to a ban is save-editing reasons, like Pokehex, etc, and going online afterwards.
  • K3Nv2 @ K3Nv2:
    I'm almost certain fucking Google fibers modems blocking out PPPoE signals
  • K3Nv2 @ K3Nv2:
    Like the 6th time I had to reboot this router trying to get PPPoE active
  • BigOnYa @ BigOnYa:
    Ken, your hamster inside it is hungry. Can't you turn POE on/off in your WiFi settings page? Or is it not staying on?
    +1
  • A @ ATEMVEGETA:
    @BigOnYa, Well, in that thread they say it's pretty much safe to manage save files back and forth to consoles as long as you don't go online with cheats activated or with a pirate game.
  • A @ ATEMVEGETA:
    I own every of my games legit with their own cartridges
  • A @ ATEMVEGETA:
    also, I'm not planning to use any cheats, etc, just continue the normal gameplay on the emulator
  • K3Nv2 @ K3Nv2:
    It only gives a internet settings option then it spazes out
    +1
  • BigOnYa @ BigOnYa:
    @ATEMVEGETA if you use save from other switch you may be ok, but using a save from emulator to switch will prob get you banned
  • K3Nv2 @ K3Nv2:
    Under ipv4/6
  • A @ ATEMVEGETA:
    The save file will be created and started normally on the Switch's OFW with a legit game. Then that save file will be transfered to the emulator and continue the gameplay there. Then send it back to the console.
  • K3Nv2 @ K3Nv2:
    I feel like I need to touch @Sicklyboy rack to make it work at this point
  • A @ ATEMVEGETA:
    The save file(s) would never be created first in an emulator
  • A @ ATEMVEGETA:
    Do you think continuing the story on the emulator would flag the save file as illegal? (Again no cheats, etc will take place, only normal story of the game progress)
  • BigOnYa @ BigOnYa:
    But still using the save on a emulator, then back to switch is shady
    +2
  • A @ ATEMVEGETA:
    Yea, that's the only thing I want to clarify actually. If someone has tried it with no problems.
    +1
  • A @ ATEMVEGETA:
    If using the save on the emulator flags the save file. :/
  • A @ ATEMVEGETA:
    Again, "using" I mean normal gameplay not modify it with other means like pokehex, etc
  • A @ ATEMVEGETA:
    @BigOnYa, Can you help me clarify this thing somehow? Do you know someone that may know or have tried it?
  • Psionic Roshambo @ Psionic Roshambo:
    Just play it on the emulation at home and portable use the normal save, I wouldn't risk anything if online is important to you
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  • K3Nv2 @ K3Nv2:
    My psychiatrist tried to help me once said it was mine 9 months later
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  • BigOnYa @ BigOnYa:
    Just ask in the forums if anybody has done it, I don't know of anybody who has, or would risk it.
  • Psionic Roshambo @ Psionic Roshambo:
    Baby daddy issues lol
    Psionic Roshambo @ Psionic Roshambo: Baby daddy issues lol