I think your project is worthy of a new topic/thread.
Don't you agree?
Well, not if I can't get past this
I think your project is worthy of a new topic/thread.
Don't you agree?
Well then, good luck.Well, not if I can't get past this
You'd need to code a whole new app for an interpreter. And given the current limits on homebrew (above 9.2 at least) I don't even know if THAT's possible.Well then, good luck.
This would be a great workaround for those that don't want to be dumped back into sysNAND after playing a DS game.
Are you going for complete emulation or somethig like a native interpreter ala Nintendont?
What game? Probably something wrong with the ROM or maybe its too big. Although, IDK if gpSP has a limitation on how big a game can be.gpsp wont work it says i need 4096 frames
is there a list of working games?What game? Probably something wrong with the ROM or maybe its too big. Although, IDK if gpSP has a limitation on how big a game can be.
I have no experience with CIAs but would enabling extra memory and making a 3dsx speed it up for 9.9+, or would we still need kernel access? (I am aware that the CIA version runs significantly faster because of the kernel access BTW, I'm just wonering if the 3dsx could benefit from the extra memory)I come bearing gifts!
I compiled a PCSX CIA for the NEW 3DS ONLY with the extra memory enabled.
With no audio, vsync off, no frameskip, and ff:
For all I know this is purely a placebo effect. I suggest trying it; you can always install the nightly cia over it
- FF7: Averages 60 fps in battles and can even get up to 120 fps without the frame limiter. It dips to ~45 fps but is barely noticeable.
- Crash Bandicoot: avg 30 fps whereas I was getting ~24 beforehand IIRC.
- Spyro: Avg 24 fps whereas I was getting 16-21.
I have no experience with CIAs but would enabling extra memory and making a 3dsx speed it up for 9.9+, or would we still need kernel access? (I am aware that the CIA version runs significantly faster because of the kernel access BTW, I'm just wonering if the 3dsx could benefit from the extra memory)
8.1 N3DS, not seeing improvement over the regular build.....thanks for helping though, I look forward to future updates.I come bearing gifts!
I compiled a PCSX CIA for the NEW 3DS ONLY with the extra memory enabled.
With no audio, vsync off, no frameskip, and ff:
For all I know this is purely a placebo effect. I suggest trying it; you can always install the nightly cia over it
- FF7: Averages 60 fps in battles and can even get up to 120 fps without the frame limiter. It dips to ~45 fps but is barely noticeable.
- Crash Bandicoot: avg 30 fps whereas I was getting ~24 beforehand IIRC.
- Spyro: Avg 24 fps whereas I was getting 16-21.
No, SuperFX games can still lag quite a bit, and that includes many of everyone's favorite gamesSo by now, I guess even CatSFC Plus (3DSX build) runs most popular games 60fps with very few to no slowdowns at all? I have to try the latest build but couldn't find the time to.
Also I've read that disabling Audio Sync improves performance, but at what cost exactly? I think it was enabled the last time I tried as it's the default setting, but if it doesn't make a big change and allows for constant 60fps in CatSFC Plus then it should be perfect.
Can't wait to try the new builds, things evolve so quickly Keep up the good work!
You need a BIOS file for it. Search for a gba_bios.bin on google and put it in /retroarch/cores/systemgpsp wont work it says i need 4096 frames
I come bearing gifts!
I compiled a PCSX CIA for the NEW 3DS ONLY with the extra memory enabled.
With no audio, vsync off, no frameskip, and ff:
For all I know this is purely a placebo effect. I suggest trying it; you can always install the nightly cia over it
- FF7: Averages 60 fps in battles and can even get up to 120 fps without the frame limiter. It dips to ~45 fps but is barely noticeable.
- Crash Bandicoot: avg 30 fps whereas I was getting ~24 beforehand IIRC.
- Spyro: Avg 24 fps whereas I was getting 16-21.
I come bearing gifts!
I compiled a PCSX CIA for the NEW 3DS ONLY with the extra memory enabled.
With no audio, vsync off, no frameskip, and ff:
For all I know this is purely a placebo effect. I suggest trying it; you can always install the nightly cia over it
- FF7: Averages 60 fps in battles and can even get up to 120 fps without the frame limiter. It dips to ~45 fps but is barely noticeable.
- Crash Bandicoot: avg 30 fps whereas I was getting ~24 beforehand IIRC.
- Spyro: Avg 24 fps whereas I was getting 16-21.
I come bearing gifts!
I compiled a PCSX CIA for the NEW 3DS ONLY with the extra memory enabled.
With no audio, vsync off, no frameskip, and ff:
For all I know this is purely a placebo effect. I suggest trying it; you can always install the nightly cia over it
- FF7: Averages 60 fps in battles and can even get up to 120 fps without the frame limiter. It dips to ~45 fps but is barely noticeable.
- Crash Bandicoot: avg 30 fps whereas I was getting ~24 beforehand IIRC.
- Spyro: Avg 24 fps whereas I was getting 16-21.
Probably the same amount Ninjhax 2.5 is gonna have. So like 128MB.Cool! how much more RAM are we talking here ?
would be very interested in testing more RAM on a new3DS cia build for NeoGeo and CPS2 (not sure what the biggest ROM is on CPS2 though).