ROM Hack Resident Evil: Revelations Hex values

Ewin

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Well, I post this topic for those who like this game and would like to have good weapons in Raid Mode.
After reflection, it turns out that the values of weapons and upgrades of weapons are approximately the same as those of the PS3.
would have done a save editor for RER but I do not have the time so I leave the values available, if someone knows other offset, make it known.


What do you need?

To edit your save I suggest you to download a Hexadecimal editor, for my part I use HxD.
Use JKSM, it works correctly with Resident Evil saves. -> https://gbatemp.net/threads/release-jks-savemanager-homebrew-cia-save-manager.413143/

Weapons:

10 11 05 L.Hawk
20 11 05 Pale rider
00 11 05 Python

10 10 05 Governement
00 10 05 M92F
40 10 05 G18
60 10 05 PC356

00 14 05 M40A1
10 14 05 PSG1
20 14 05 Muramasa

30 13 05 Drake
20 13 05 Hydra
10 13 05 M3
00 13 05 Windham

50 12 05 High Roller
30 12 05 G36
10 12 05 P90
00 12 05 MP5
20 12 05 AUG

00 16 05 Rocket Launcher
10 16 05 Infinite Rocket Launcher


Weapons upgrades:

00 00 07 Damage 1
01 00 07 Damage 2
02 00 07 Damage 3
03 00 07 Damage 4
04 00 07 Damage 5
05 00 07 Damage 6
00 01 07 Fire rate 1
01 01 07 Fire rate 2
02 01 07 Fire rate 3
03 01 07 Fire rate 4
00 02 07 L.Mag 1
01 02 07 L.Mag 2
02 02 07 L.Mag 3
03 02 07 L.Mag 4
04 02 07 L.Mag 5
05 02 07 L.Mag 6
06 02 07 L.Mag 7
07 02 07 L.Mag 8
08 02 07 L.Mag 9
09 02 07 L.Mag 10
00 03 07 ----------
00 04 07 Bind 1
01 04 07 Bind 2
02 04 07 Bind 3
03 04 07 Bind 4
04 04 07 Bind 5
00 05 07 Daze 1
01 05 07 Daze 2
02 05 07 Daze 3
03 05 07 Daze 4
04 05 07 Daze 5
00 06 07 Enrage 1
01 06 07 Enrage 2
00 07 07 -----------
00 08 07 Piercing 1
01 08 07 Piercing 2
00 09 07 Critique 1
01 09 07 Critical 2
02 09 07 Critical 3
03 09 07 Critical 4
04 09 07 Critical 5
01 0A 07 Burst 2
02 0A 07 Burst 3
09 0A 07 Full burst
00 0B 07 Easy hit 1
01 0B 07 Easy hit 2
02 0B 07 Easy hit 3
00 0C 07 ------------
00 0D 07 ------------
00 0E 07 G.Launch
00 0F 07 Cornucopia 1 (6)
01 0F 07 Cornucopia 2(2)
02 0F 07 Cornucopia 3(12)
03 0F 07 Cornucopia 4(4)
04 0F 07 Cornucopia 5 (1)
00 10 07 Autoloader
00 11 07 Edge runner 1
01 11 07 Edge runner 2
02 11 07 Edge runner 3
00 12 07 Infighter 1
01 12 07 Infighter 2
02 12 07 Infighter 3
00 13 07 Outrange 1
01 13 07 Outrange 2
02 13 07 Outrange 3
00 14 07 Glutonny
00 15 07 -------------
00 16 07 -------------
00 17 07 Narrow 1
01 17 07 Narrow 2
00 18 07 Wide 1
01 18 07 Wide 2
00 19 07 C.Shot 1
01 19 07 C.Shot 2
02 19 07 C.Shot 3
03 19 07 C.Shot 4

**------------- = No value, CRASH

Weapons for Raid Mode address begins at 0000E0D2
1500035062-capture.png


Well, in my example my weapon is a Python Magnum without any upgrades.
The structure of a weapon is composed like this:

80 20 11 05 80 01 00 00 00 00 00 3C 06 05 00 07 80 03 01 07 80 03 01 07 80 02 0B 07 80 03 19 07 80 00 10 07 80

Weapon | GunLevel | Slots | Slot 1 | Slot 2 | Slot 3 | Slot 4 | Slot 5 | Slot 6 |

Now, all you have to do is change!:)

Other:

You can easily change your name to this address -> 00000016
You can easily change also your game time to this adress -> 00000028

You can easily change too your ranks in Raid Mode (A, B, C, S, D...), start to this adress -> 000107A5
***
No data is 44 44 44, Rank S is 14 01 44.***

You can easily change your inventory upgrades in Raid Mode, start to this adress -> 0000E7AE
***
Structure is like this: 01 00 07 80 01 00 00 00 1A***
Amount | Upgrade

You can easily change your money (money money! Like money) easily to this adress -> 00010AE5
I will also give the offset for the level in online but when I modified, the damage of grenades and melee are reported at 0.
If you wish to have the offset find yourself because I do not want any risk for your save.:grog:
 
Last edited by Ewin,
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