How are you editing the SAV then?Aw... my system is above 9.2
So far the save for money has been an easy value to find
Changing the offset in 94566 to 94568 to 3F 42 0F is enough to get it to 999999
The amount will not reflect yet, and your gold will be in the negative, but if you go to the shop, you can buy all the items, buying a simple item will instantly change your money to 999999.
Enjoy!
Got help for it and I checked the value difference between the original and editedHow did you figure out that that value was for money?
I honestly have no idea how to do anything with ARCode. I just found all of the NTR codes myself with the NTR Debugger.@gamerboy1995
I'm having a bit of trouble on converting ARcode to NTR ones,
my memlayout():
00100000 - 00377fff , size: 00278000
08000000 - 0c447fff , size: 04448000
0e000000 - 0e003fff , size: 00004000
0ffc0000 - 10000fff , size: 00041000
10002000 - 10002fff , size: 00001000
1bc00000 - 1bf31fff , size: 00332000
for ex: 23DAE204 00000063
so 23DA E204 + 8000000 = 2BDA E204 (isn't that out of memory?)
my first time doing this sorry..
Is there any way to use those codes on a save backuped from a save data tool?I honestly have no idea how to do anything with ARCode. I just found all of the NTR codes myself with the NTR Debugger.
Sorry but, as far as I know, editing saves is completely different from editing the game's memory while it's actually running, which is what NTR does. There's no way to convert between them.Is there any way to use those codes on a save backuped from a save data tool?
yeah. Sorry that I've only got the stat-changing codes written down for Garnet, Meurs, and Bianca, (I just kinda figured out the pattern and changed them before writing them all down) but if I get a little free time, I can find the rest again and actually write them down.Could you please share the codes to use in ntr?
write(0x0031d3cc, (0x00, 0x0f, 0x42, 0x3f), pid=0x??)
write(0x0034EAC9, (0x63, 0x63, 0x63, 0x63, 0x00, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63), pid=0x??)
write(0x0034dd8E, (0xE7, 0x03), pid=0x??)
write(0x0034dd90, (0xE7, 0x03), pid=0x??)
write(0x0034dd92, (0x63, 0x00), pid=0x??)
write(0x0034dd94, (0x63, 0x00), pid=0x??)
write(0x0034dd96, (0x63, 0x00), pid=0x??)
write(0x0034dd98, (0x63, 0x00), pid=0x??)
write(0x0034dd9A, (0x63, 0x00), pid=0x??)
write(0x0034e1fe, (0xE7, 0x03), pid=0x??)
write(0x0034E200, (0xE7, 0x03), pid=0x??)
write(0x0034E202, (0x63, 0x00), pid=0x??)
write(0x0034E204, (0x63, 0x00), pid=0x??)
write(0x0034E206, (0x63, 0x00), pid=0x??)
write(0x0034E208, (0x63, 0x00), pid=0x??)
write(0x0034E20A, (0x63, 0x00), pid=0x??)
write(0x0034E436, (0xE7, 0x03), pid=0x??)
write(0x0034E438, (0xE7, 0x03), pid=0x??)
write(0x0034E43A, (0x63, 0x00), pid=0x??)
write(0x0034E43C, (0x63, 0x00), pid=0x??)
write(0x0034E43E, (0x63, 0x00), pid=0x??)
write(0x0034E440, (0x63, 0x00), pid=0x??)
write(0x0034E242, (0x63, 0x00), pid=0x??)
Sorry but, as far as I know, editing saves is completely different from editing the game's memory while it's actually running, which is what NTR does. There's no way to convert between them.
yeah. Sorry that I've only got the stat-changing codes written down for Garnet, Meurs, and Bianca, (I just kinda figured out the pattern and changed them before writing them all down) but if I get a little free time, I can find the rest again and actually write them down.
max money
Code:write(0x0031d3cc, (0x00, 0x0f, 0x42, 0x3f), pid=0x??)
99 of all items, excluding known key items and items like "bare" and "Unequipped".
(Note: this may be a bit too big to just copy/paste into the box by itself. I got around that by copying one of the smaller codes and then pasting in the (0x0034EAC9, (0x63, 0x63 ...)) part)Code:write(0x0034EAC9, (0x63, 0x63, 0x63, 0x63, 0x00, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63), pid=0x??)
Meurs codes
-> current max HP = 999Code:write(0x0034dd8E, (0xE7, 0x03), pid=0x2C)
-> max HP (afer rest) = 999Code:write(0x0034dd90, (0xE7, 0x03), pid=0x2C)
-> current SP = 99Code:write(0x0034dd92, (0x63, 0x00), pid=0x2C)
-> max SP = 99Code:write(0x0034dd94, (0x63, 0x00), pid=0x2C)
-> atk lvl = 99Code:write(0x0034dd96, (0x63, 0x00), pid=0x2c)
-> Defense lvl = 99Code:write(0x0034dd98, (0x63, 0x00), pid=0x2c)
-> Support lvl = 99Code:write(0x0034dd9A, (0x63, 0x00), pid=0x2c)
Bianca codes
-> current max HP = 999Code:write(0x0034e1fe, (0xE7, 0x03), pid=0x2C)
-> max HP (afer rest) = 999Code:write(0x0034E200, (0xE7, 0x03), pid=0x2C)
-> current SP = 99Code:write(0x0034E202, (0x63, 0x00), pid=0x2C)
-> max SP = 99Code:write(0x0034E204, (0x63, 0x00), pid=0x2C)
-> atk lvl =99Code:write(0x0034E206, (0x63, 0x00), pid=0x2c)
-> defense lvl = 99Code:write(0x0034E208, (0x63, 0x00), pid=0x2c)
- support lvl = 99Code:write(0x0034E20A, (0x63, 0x00), pid=0x2c)
Garnet codes
-> current max HP = 999Code:write(0x0034E436, (0xE7, 0x03), pid=0x2C)
-> max HP (afer rest) = 999Code:write(0x0034E438, (0xE7, 0x03), pid=0x2C)
-> current SP = 99Code:write(0x0034E43A, (0x63, 0x00), pid=0x2C)
-> max SP = 99Code:write(0x0034E43C, (0x63, 0x00), pid=0x2C)
-> atk lvl =99Code:write(0x0034E43E, (0x63, 0x00), pid=0x2c)
-> defense lvl = 99Code:write(0x0034E440, (0x63, 0x00), pid=0x2c)
- support lvl = 99Code:write(0x0034E242, (0x63, 0x00), pid=0x2c)
not much I can say besides good luck.Oh.. I hope I find a way to edit the HP.. im stuck in game.. T-T
Thank you anyway
Sorry but, as far as I know, editing saves is completely different from editing the game's memory while it's actually running, which is what NTR does. There's no way to convert between them.
yeah. Sorry that I've only got the stat-changing codes written down for Garnet, Meurs, and Bianca, (I just kinda figured out the pattern and changed them before writing them all down) but if I get a little free time, I can find the rest again and actually write them down.
replace 0x??with the PID of the game, found by typing listprocess() and looking for the one that says 000400000016DB00
max money
Code:write(0x0031d3cc, (0x00, 0x0f, 0x42, 0x3f), pid=0x??)
99 of all items, excluding known key items and items like "bare" and "Unequipped".
Code:write(0x0034EAC9, (0x63, 0x63, 0x63, 0x63, 0x00, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63, 0x63), pid=0x??)
(Note: this may be a bit too big to just copy/paste into the box by itself. I got around that by copying one of the smaller codes and then pasting in the (0x0034EAC9, (0x63, 0x63 ...)) part)
====================================
Meurs codes
current max HP = 999
Code:write(0x0034dd8E, (0xE7, 0x03), pid=0x??)
max HP (afer rest) = 999
Code:write(0x0034dd90, (0xE7, 0x03), pid=0x??)
current SP = 99
Code:write(0x0034dd92, (0x63, 0x00), pid=0x??)
max SP = 99
Code:write(0x0034dd94, (0x63, 0x00), pid=0x??)
atk lvl = 99
Code:write(0x0034dd96, (0x63, 0x00), pid=0x??)
Defense lvl = 99
Code:write(0x0034dd98, (0x63, 0x00), pid=0x??)
Support lvl = 99
Code:write(0x0034dd9A, (0x63, 0x00), pid=0x??)
Bianca codes
current max HP = 999
Code:write(0x0034e1fe, (0xE7, 0x03), pid=0x??)
max HP (afer rest) = 999
Code:write(0x0034E200, (0xE7, 0x03), pid=0x??)
current SP = 99
Code:write(0x0034E202, (0x63, 0x00), pid=0x??)
max SP = 99
Code:write(0x0034E204, (0x63, 0x00), pid=0x??)
atk lvl =99
Code:write(0x0034E206, (0x63, 0x00), pid=0x??)
defense lvl = 99
Code:write(0x0034E208, (0x63, 0x00), pid=0x??)
support lvl = 99
Code:write(0x0034E20A, (0x63, 0x00), pid=0x??)
Garnet codes
current max HP = 999
Code:write(0x0034E436, (0xE7, 0x03), pid=0x??)
max HP (afer rest) = 999
Code:write(0x0034E438, (0xE7, 0x03), pid=0x??)
current SP = 99
Code:write(0x0034E43A, (0x63, 0x00), pid=0x??)
max SP = 99
Code:write(0x0034E43C, (0x63, 0x00), pid=0x??)
atk lvl =99
Code:write(0x0034E43E, (0x63, 0x00), pid=0x??)
defense lvl = 99
Code:write(0x0034E440, (0x63, 0x00), pid=0x??)
support lvl = 99
Code:write(0x0034E242, (0x63, 0x00), pid=0x??)
u know how to use ar codes on n3ds/If you can use ARcodes http://gbatemp.net/threads/spider-arcode.383937/page-135#post-5729660 some codes are you can use to help figure out some other values
I just got the save edit from gamerboy, just comparing codes now and hopefully something can be done. Will post back.Hello again, checking back in to see if a editor is still in the works for this game ?
* thanks in advance *
I just got the save edit from gamerboy, just comparing codes now and hopefully something can be done. Will post back.