The table for offsets start at 0x40 being 8 bytes per entry with 48 entries.
Entry:
4 bytes - offset
2 bytes - size of entry
2 bytes - number of entries
Entries:
0x1c0, 0x388, 0x01 - Character Information
0x548, 0x1c, 0x12c - Weapons
0x3108, 0x1c, 0x64 - Torso
0x2618, 0x1c, 0x64 - Head
0x3bf8, 0x1c, 0x64 - Leg
0x46e8, 0x1c, 0x64 - Shield
0x51d8, 0x20, 0x64 - Accessories
0x5e58, 0x58, 0x64 - Monsters
0x23140, 0x01, 0x40 - Consumables
0x2ff98, 0x01, 0x190 - Materials
0x30128, 0x01, 0x64 - Atmaliths and Magicite
Weapons, armor, accessories, and monsters require an ID and the location within a table. Without those two, the game will crash.