that's not the main issue at all! once we get to that stage of worrying about how much blue to remove, great. at the start, just remove 'some', or do greyscale, or invert the colors just to play. greyscale would be really cool actually.Shouldn't be too CPU-intensive, and even then you could always create it as a low priority thread in the background.
The main issue with this whole idea is: how much should we reduce the blue intensity?
There's no detector in o3DS and in n3DS it's locked away because only one process/service can access it at a time (so you'd have to disable qtm)
let's figure out how to do it first, as in, editing the display.
Last edited by cearp,