Forget that.I actually already have an idea how this could be realised (of course without prediction or something like that), but we will see.
Forget that.I actually already have an idea how this could be realised (of course without prediction or something like that), but we will see.
The keyboard is now in the QWERTZ/QWERTY layout, two new characters (colon and period) and a button to delete the text are added. And the obligatory minor adjustmentsWhat will Beta 2 add?
Thanks a lot!I added it to wiki
http://wiki.gbatemp.net/wiki/List_of_WiiU_development_tools
I don't know if a lot of users check the wiki, but now it's there to be found
The development or this project has practically ended, after I did not get the developer version to work. Also, I don't really have much time at the moment.Please release it for the Homebrew Launcher !
Well, I have good news!Please release it for the Homebrew Launcher !
I noticed this during development too. To fix this, I would probably need to add a timer to the keyboard. Nothing that the function OSSleepTicks can't fix.found a bug, clicking on a button sometimes clicks it twice so instead of typing HELLO WORLD it might type HHELLOO WOORLD. (also make a caps lock )
I am very sorry, but I sadly do not have the time to fix it. I would be very happy though if you could fix this issue!I noticed this during development too. To fix this, I would probably need to add a timer to the keyboard. Nothing that the function OSSleepTicks can't fix.
I might take a look at it this weekend, unless @cmdj13 beats me to it.
Im guessing to get access to the real wii u keyboard we would need IOSU stuffz, im not really amazing at the wii u homebrew scene but thats what im guessing. Although i think i might have seen a homebrew app use it before. Idkcool so this is a homebrew keyboard we can implement in our apps?
or am i mistaken?
(do we have access to the real one?)