You might want to fix your signature, it's too long.Just by using this.
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He linked the injector for the official VC
You might want to fix your signature, it's too long.Just by using this.
He linked the injector for the official VC
Nevermind.I don't understand what you're asking about, can you be more specific?
What base emulator did you select for SF2 in the injector?Or its the CPU since you have an 03ds..
If I ran Super Mario World by clocking the CPU to the 03ds speeds (thanks to ntr), it's slow and choppy.
Star Fox 2 runs smooth as butter on my N3DSXL
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Your issue might be because it's an Old 3DS XL. Your CPU us the issue since it is slower than the New 3DS like what I have. Even the first post says "New 3DS Only" in a font so big and brightly colored you shouldn't have missed it since it's one of the first words of the post.
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New versions of catsfc named snes 2005 run Super Mario RPG full speed!!
Can update @Asdolo ?
Thanks for fix change emu in injector.
This is in Official retroarch page:
Nintendo – Wii/WiiU/3DS (1.4.1)
On Nintendo consoles, netux79 has been keeping up with the Wii port, adding support for USB gamepads and fixing some savestate issues with the snes9x-next core, while Twinaphex tracked down and fixed a black-screen bug that’s plagued the nightly builds since just after the 1.3.6 release. Aliaspider and Twinaphex have made a lot of improvements to the 3DS port, including fixing a persistent screen-tearing issue, and aliaspider has also made great progress with the nascent Wii U port.
Yes , run perfectly SMRPG ...☺☺This version of catfsc that asdolo has already put, super mario rpg is already running in full speed
Yes , run perfectly SMRPG ...☺☺
Yes , Snes9x for old 3ds has better sound too for example sound of lightning storm at opening of SMRPG.(more accuracy)(sound really how original console)Yes but some fight with the Patapata there is a small drop of framerate which is of no great importance since the game works perfectly
I can test with the snes 9x version 1.0 and the game really turns perfectly as well as Star Fox in 60 FPS, I hope that Asdolo will be able to integrate Snes9x 1.0 also to its excellent program and Retroarch stable 1.4.1 Either day)
After that, even he himself can do much more if a game does not work properly, but it will greatly help the compatibility of SNES titles that are not normally injectable with snes_inject
Asdolo, take your time, the goal is to have the best choices for the CIA VC that you have been dreaming for some time, I can only give ideas to improve your program unfortunately because I know not to program and so I Can not really help
There will be support for snes9x and blargSNES on v1.1 of SNES Forwarder Maker thanks to @Ryuzaki_MrL and his OldSNES!
Agree Asdolo
On the other hand I wanted to contact him because the version of snes9x that he put and that I test includes a major problem which is the backup and keeps in memory the configuration and restarts the console when have left the emulator , It is the unique concern of the snes9x of @Ryuzaki_MrL which for the N3DS really works very well with a sound and a transparency in games very close to the original console
What's exactly the issue? Does it occur since OldSNES added snes9x support, or is it recent?
This makes me so happy, keep up the awesome work!There will be support for snes9x and blargSNES on v1.1 of SNES Forwarder Maker thanks to @Ryuzaki_MrL and his OldSNES!