I wouldn't just yet. Where did you get your code.bin?
Yes, it does. Here's my original post where I detailed some other information.
So far what I've tried:
The only thing I haven't tried yet is reinstalling the entire game. I'm running a CIA version I ripped off and converted from my USA Cartridge (which I bought near launch). I have since lost it, so I can't test if a CARTRIDGE version of Smash will work. I could try reinstalling the game, but I honestly don't think it will solve my issue. Should I try anyways?
- Reinstalling 1.1.6 Update
- I deleted my update data and downloaded a fresh update upon launching the title. Still crashes when trying to get into the Main Menu.
- Reinstalling SaltySD
- I deleted \luma\code_sections\ and reinstalled a fresh copy of SaltySD (via Smash-Selector, of course). Still crashes
- Launch default Smash 3DS
- I've tried via deleting \luma\code_sections\ as well as simply choosing "Press X to select trash 4". Both load correctly and allow me to play.
- Load an empty \saltysd\smash\ folder
- Basically a mod with no mods. Still crashes
- Load a \saltysd\smash\ folder that contains only default files
- I put a sound subfolder with all of the default BGM. Still crashes
- Load actual mods
- I loaded Smash TURBO'D, and the mods DO WORK if I leave my game idle until it shows the sample match among the CPU. Still crashes on Main Menu, but it will also freeze when the sample gameplay tries to load back to the title screen (white screen fade leaves system unresponsive). However, this freeze doesn't happen with minor mods (BGM replacements), so I doubt it's relevant.
- Disable my Bootmanager
- I use BootAnim9 to chainload into Luma3DS, but I've properly path changed Luma's arm9loaderhax.bin. Since @shinyquagsire23 mentioned it could be a RAM issue, I tried installing a fresh Luma3DS v5.5 and updating to -61684ecb via StarUpdater (ensuring it updates arm9loaderhax.bin on the root of my SD Card like a normal A9LH payload). Still crashes.
- Disable L2+Clock in Luma3DS settings
- Curious if this could have been causing problems, so I tried disabling it. Still crashes.