1. Click the linkI have already seen this though. As far as I can tell air speed is not listed for any character...
2. Click the tab of the param you want data for. (hint: you want fighter_param)
3. CTRL+F -> air
4. ???
5. Profit
1. Click the linkI have already seen this though. As far as I can tell air speed is not listed for any character...
I went down right under SpecialSStart and found the corresponding unparsed file that goes with the punch animation. In other words, I DID modify that file originally, not the SpecialSStart file. It works as intended, but crashes when the move doesn't connect with another player/enemy. Thanks for the falco bit though, that's painfully obvious in retrospect.Why is it "dangerous territory" to offer help to a noob? Lol Anyway, don't mod Special_S_C1. If you want to mod the attack itself, the animation and hitbox are 3 spaces down, in unparsed hex. Exanple, SpecialSC1, go to SpecialSC3, and then one down. Should be it. Also, about Falco, just delete everything in the GFX tab. Fox's nair has no GFX, so deleting all the script in the GFX should work.
Oh btw, you should check out my mod I'm starting! Roy is the only one public (and trust I made him way better!) It's meant to replicate PM in terms of scale, and make Smash 4 faster by bringing back some Melee styled mechanics! (totally shallow self-promotion I know )
1. Click the link
2. Click the tab of the param you want data for. (hint: you want fighter_param)
3. CTRL+F -> air
4. ???
5. Profit
I would suggest modding a fresh Falcon script. I got no crash issues when I modded side b uppercut endlag. And no problem about the Falco thing.I went down right under SpecialSStart and found the corresponding unparsed file that goes with the punch animation. In other words, I DID modify that file originally, not the SpecialSStart file. It works as intended, but crashes when the move doesn't connect with another player/enemy. Thanks for the falco bit though, that's painfully obvious in retrospect.
Ran into the same exact issue with gannondorf's up tilt. What's bothersome about this is that it's a 1 script move, so I have no clue how it can go wrong when it works perfectly fine with almost every other single script move I've modded thus far. Tried it with Set_frame_duration in just the Main tab and another time putting Set_frame_duration in every tab (Main, SFX, GFX, Expression) but it crashes either way.I would suggest modding a fresh Falcon script. I got no crash issues when I modded side b uppercut endlag. And no problem about the Falco thing.
Use all files in the animcmd folder. I do and I never get errors.How do I know what files to place over the standard script files and which ones to omit? That is to say, for example, one mod I downloaded only provides effect.bin, game.bin, and sound.bin (does not include expression.bin or motion.mtable) in the animcmd folder, while a different mod I looked at uses all the files in the animcmd folder. So far I've been running my modifications using only the effect.bin, game.bin, and sound.bin files. Could this cause malfunctions if certain files are either included or excluded? The game freezes when I try to start a game or training match when I use all of the animcmd files from my edits, and I'm unsure if this is just some information I missed or if there's a different issue behind why the game freezes when I try to use a modified ganon up tilt or a falcon side special. Thanks for being paitent with me, this is a learning process, lol.
How do I know what files to place over the standard script files and which ones to omit? That is to say, for example, one mod I downloaded only provides effect.bin, game.bin, and sound.bin (does not include expression.bin or motion.mtable) in the animcmd folder, while a different mod I looked at uses all the files in the animcmd folder. So far I've been running my modifications using only the effect.bin, game.bin, and sound.bin files. Could this cause malfunctions if certain files are either included or excluded? The game freezes when I try to start a game or training match when I use all of the animcmd files from my edits, and I'm unsure if this is just some information I missed or if there's a different issue behind why the game freezes when I try to use a modified ganon up tilt or a falcon side special. Thanks for being paitent with me, this is a learning process, lol.
@BeeMill This is because (as I understand) some changes will only effect some of those files. If a character's expression has been changed during a move, and only that has been changed, then you can disregard all other files and only use the expression.bin.You only need to use the script files you edited, but there is no harm in using all the files
I wouldn't pressure him about it, but last I'd heard it was looking pretty good.How's MSC going Sammi?
Use all files in the animcmd folder. I do and I never get errors.
You only need to use the script files you edited, but there is no harm in using all the files
@BeeMill This is because (as I understand) some changes will only effect some of those files. If a character's expression has been changed during a move, and only that has been changed, then you can disregard all other files and only use the expression.bin.
So far it's looking stable. I'm using it for a new fighter I'm working on. It works good, I just have a bit of confusion with the compiling, as well as the parsing. The -m command which is parsing doesn't seem to do anything, and you can only compile the fighter.mlist which is confusing to me since you never edit it to begin with, I usually edit the animcmd folder it gives you after the decompile.
If you're referring to super armor, you should be able to remove the Set_armor lines in each individual move to get that effect.i've added warioman on wii u but i need to remove his invincibility, i think i need this but i don't know what to change, can someone help me?
Make sure at the end of the move you set the speed back to 1. Use the same command at the end of the move but with Speed=1Surely I'm not the only one who's run into the game freezing issue, right? I tried a fresh script and the issue still persists. From my testing, everything only goes to hell when I add Set_frame_duration(Speed=[Any value below 1, like 0.5]). I'm sorry if I sound like I'm whining, this has just become pretty frustrating and has left me baffled. If there's a better place to ask, I'll gladly be redirected there, I don't want to make this thread a BeeMill learns how to mod thread.
I've tried that multiple times and placing the Speed=1 in multiple positions within the code, but to no avail; the game still crashes. What really confuses me is that this has only been an issue so far with ganon's up tilt and falcon's side special. Every other move I've used set_frame_duration on works perfectly fine. And the only single thing that has crashed the game when modding ganon's up tilt was set_frame_duration. Just editing the damage and knockback values alone worked fine.Make sure at the end of the move you set the speed back to 1. Use the same command at the end of the move but with Speed=1