[Release] Quake2CTR - Quake 2 port

Discussion in '3DS - Homebrew Development and Emulators' started by MasterFeizz, Jun 11, 2017.

  1. MrHuu

    MrHuu GBAtemp Regular

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    Ok, how about this.
    I've created two server lists.

    For Quake II
    config.cfg for CTR
    and for Quake II - Capture the Flag
    config.cfg for CTF

    This sets 6 default servers for both Quake 2 and CTF. It also enables the download options by default.

    -Replace / add these lines to your current 'config.cfg'
    or
    -Download and replace your current 'config.cfg' in: sd:\3ds\Quake2\baseq2 and or ctf

    Next time you start Quake2 it will regenerate the other settings, to default.
    Re-enter your player name and join a server.
     

    Attached Files:

    DarthDub likes this.
  2. Prime321

    Prime321 Advanced Member

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    really amazing but the downloads are very slow. is there a coop server?
     
  3. coinblock

    coinblock GBAtemp Regular

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    @MasterFeizz Can you change the touchscreen buttons to only register input from being "tapped"? Right now they can be accidentally pressed while using the touchscreen to aim.
     
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  4. Purplstuph

    Purplstuph Advanced Member

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    I've just stumbled on this!
    Holly crap this is awesome!!!

    Off-topic: ever thought of porting Diablo 1-2?
     
    Last edited by Purplstuph, Jun 23, 2017
    SLiV3R likes this.
  5. Mike Abastante

    Mike Abastante Advanced Member

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    Thanks man! I'll give these a try.
     
  6. Prime321

    Prime321 Advanced Member

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    hey wanna 1v1 xD?
     
  7. Prime321

    Prime321 Advanced Member

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    I think I found a new issue, if there are sounds playing at the same time then the soundquality is bad
     
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  8. Mike Abastante

    Mike Abastante Advanced Member

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    That might be something that happened with old games. It's an audio phenomenon called phasing.
     
  9. Prime321

    Prime321 Advanced Member

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    Well it wasnt there before the new update
     
  10. Mike Abastante

    Mike Abastante Advanced Member

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    Oh I see, well I'll try the new version then.
     
  11. Muxi

    Muxi GBAtemp Regular

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    Hi,
    the installation of the 0.2 update always fails. I downloaded the update several times. The v0.2 has now a size of 42,2 MB. Is that correct?

    Edit:
    After downloading the file again, now it´s only 30MB, what could that be?

    Edit2:
    Now suddenly the file size is correct. Very mysterious..............
     
    Last edited by Muxi, Jun 26, 2017
  12. Swampat

    Swampat Advanced Member

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    Yeah this update kind of made my Cia installer stop working so no I cant install other cias......
     
  13. Mike Abastante

    Mike Abastante Advanced Member

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    Well, that's weird. I've updated the game through FBI and it worked as expected. I think it's 52mb for the CIA. Works like charm.
     
  14. Purplstuph

    Purplstuph Advanced Member

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    I updated but for some reason i couldn't access my save file, forcing me to start over
     
  15. MasterFeizz
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    MasterFeizz GBAtemp Advanced Fan

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    I am aware of the problem, I fixed the loading problem but for some unrelated reason the old save files crash the game.
     
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  16. Mike Abastante

    Mike Abastante Advanced Member

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    Yeah, same thing here. But still, I've started this game so many times in so many different platforms, It won't kill me starting all over once again. Keep up the good job, man.
     
  17. elrayo

    elrayo Member

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    My game doesn't have sound effects. I can't hear anything. Does someone knows why?
     
  18. MasterFeizz
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    MasterFeizz GBAtemp Advanced Fan

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    If you don't have sound, just dump your DSP firmware using DSP1
     
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  19. elhobbs

    elhobbs GBAtemp Advanced Fan

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    Iirc this is a know issue with the quake 2 engine. I want to say the save files contain memory address or offsets that can change across builds. This can cause crashes when loading old save files with a new build. It has been a while since I have looked at the quake 2 source so I may be mistaken.
     
  20. Swampat

    Swampat Advanced Member

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    My fbi keeps saying something about a argument and permanent so I dont know