[Release] Quake2CTR - Quake 2 port

Discussion in '3DS - Homebrew Development and Emulators' started by MasterFeizz, Jun 11, 2017.

  1. jackazz

    jackazz Newbie

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    Thank you, but I think I need some help, as I don't know what to write exactly in the console, referring to how the analog pads on 3ds are actually named etc. How do I bind keys like this?

    Example

    bind (circle pad pro up) look up // or // bind (c-stick up) look up

    Bind (x key) walk forward

    Do you have a cfg file ready for circle pad pro?
     
  2. Prime321

    Prime321 Advanced Member

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    I dont have circle pad. I use New3ds. So i cant help you there. You could try to overwrite a key like instead of Activate item: A you try to replace A with the pad up. MAybe it displays a key and then you write the command with the key into the console
     
  3. MasterFeizz
    OP

    MasterFeizz GBAtemp Advanced Fan

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    You should be able to make most changes on the options menu, make sure you are using the last release(v0.2). Circlepad pro should work, but I've never tested it.
     
  4. Prime321

    Prime321 Advanced Member

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    Will there be more updates? Maybe hardware render?
     
  5. Shadow#1

    Shadow#1 Wii & 3DS Softmod Expert

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  6. lordhardware

    lordhardware Newbie

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    I always looked to see if Simon had come back to the scene.

    Glad someone picked this up again because I loved it on my DS.

    I always laughed that my DS could play it and the Vita still can't.

    I'm loving it so far, just one suggestion: can you separate the x axis and y axis sensitivity controls for the circle and c stick?
     
  7. dsearnack

    dsearnack Newbie

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    I have the base packs installed from cd - is there any documentation or a start you could give me to getting these complied?
    For The Reckoning and Ground Zero I assume it would be similar steps, no?
     
  8. MrHuu

    MrHuu GBAtemp Regular

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    You'll need the source code, not the installed 'precompiled' version.
    I've succefully compiled rogue but having problems with xatrix. I'll release them when i've updated them to v0.2.
    Also, Catch the chicken is almost ready for release!
     
    dsearnack likes this.
  9. Purplstuph

    Purplstuph Advanced Member

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    Can you share how and is it possible with quake 1?
     
  10. MrHuu

    MrHuu GBAtemp Regular

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    Refer to the ctrQuake thread for more info as this is discussed already. For quake 1 it isn't necessary to compile mods. They are loaded through a .xml file. If you have any questions, i'll try to anwser them in the other thread.