Seemed to run okay for me via Mono on Linux.maybe it is workable on mono.
For anyone else that didn't get it, the commands have to be programmed into the hotkeys
Use the 'Tools -> Hotkey Commands' menu to add them then press the appropriate Hotkey
It executes them by pressing CTRL+ the keythe command is in the hotkey menu but there is nothing to press? Like it has a column called ID and it has 0 to 9 under it. I put the command in the zero row but how do i know which hotkey to press? I couldnt find a way to program it
It executes them by pressing CTRL+ the key
Example:
CTRL+1 with the setup below would connect
CTRL+2 would write to memory
CTRL+3 would disconnect
You can't figure that out on your own with access to the source code? (I know nothing of programming, and this is a genuine question, I'm not being a smart arse)Is there some way to access the functionality of the debugger programmatically? I'd like to code a program to automate the commands.
I'm not familiar with C# or Python, so I was asking for some advice. If I was familiar with these languages, then I probably could figure it out with the source code. I'll have a look at the source anyways to see what I find.You can't figure that out on your own with access to the source code? (I know nothing of programming, and this is a genuine question, I'm not being a smart arse)
Okay cool, thanks for the reply.I'm not familiar with C# or Python, so I was asking for some advice. If I was familiar with these languages, then I probably could figure it out with the source code. I'll have a look at the source anyways to see what I find.
I simply use a macro from my keyboard software to automate de debugger.Is there some way to access the functionality of the debugger programmatically? I'd like to code a program to automate the commands.
I cant seem to get the ntr debugger working,
I've gotten NTR CFW 3.0's menu to open while playing a game, then I open the NTR Debugger and I get 1 of two messages
'No connection could be made because the target machine actively refused it'
'A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond'
I followed this guide to manually enter the network ip address
http://en-americas-support.nintendo...-to-enter-network-ip-address-and-dns-settings
I gained the necessary information to fill out the segments by opening Command Prompt, typing ipconfig/all to get the IPv4, subnet mask and default gateway. When I add 10 to the last digits like in the nintendo site then type that value in the ntr debugger, I get the second message, when I change the setting so I dont add 10 to the last didgit (the exact number listed as IPv4) then type that number in ntr debugger I get the first message.
Can anyone tell me how I can fix this?
EDIT: messed around with my router settings to reserve my 3ds's ip, then applied to the dmz setting.
but now im getting this message:
null
Server connected.
rtRecvSocket failed: 00000000pname: rotid: 0004013000003702dump
Y its working, not sure why I didnt try to input a command, but how do I use it?I think that's normal; you should be able to input commands after this.
I have no idea what a "rust library" is, but I feel it probably deserves more acknowledgement than it has been given. So, thank you.I've implemented the memory reading and writing functionality of NTRClient into a Rust library.
The client should run using Mono, it does on mac.Will this work on Linux? If so, what do I need?