Homebrew [Release] New Minicraft3DS Fork! (v1.4)

What new features should be added?

  • More potions

  • New enemy (post what in comments)

  • New building tile (post what down below)

  • Other (post what)


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dradonhunter11

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This is nice to see to going back alive again! I honestly really liked that game on my 3ds and was alway for update, I wanted to do a fork myself but since I'm really bad at understanding code that is not mine, it wasn't in my reach. (but I do know C, but never made game with it)
 
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Enovale

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This is nice to see to going back alive again! I honestly really liked that game on my 3ds and was alway for update, I wanted to do a fork myself but since I'm really bad at understanding code that is not mine, it wasn't in my reach. (but I do know C, but never made game with it)
That was exactly my situation a year ago i think. Except i didnt know C either :P

--------------------- MERGED ---------------------------

I see a lot of you want potions.

What kind? I was thinking of Night Vision but I can't find the right code to do that.

As for enemies, please suggest what, but it may not happen cause i'm not super good at this yet :P
 
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Enovale

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no prob

--------------------- MERGED ---------------------------

also...

Screen_Shot_2018_01_23_at_8_15_46_PM.png
 
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zomgugoff

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I tested multiplayer. It does not work correctly. The client can see the host's game. Joining it either does nothing, or puts the client in a scrolling demo like the background of the title screen.
 

Enovale

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I tested multiplayer. It does not work correctly. The client can see the host's game. Joining it either does nothing, or puts the client in a scrolling demo like the background of the title screen.
alright, thanks for the test. Ill see if I can do anything but i doubt it as it wasn't my code
 

myspacee

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Hello,
for gateway user where i must put resources folder ?
(red or blue card)

Can you build also an 'original' version ?
(notch original gitub source)

thank you for you BIG work,
m.
 

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