[Release] New Minicraft3DS Fork! (v1.4)

Discussion in '3DS - Homebrew Development and Emulators' started by ElijahZAwesome, Jan 23, 2018.

?
  1. More potions

  2. New enemy (post what in comments)

  3. New building tile (post what down below)

  4. Other (post what)

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  1. ElijahZAwesome
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    ElijahZAwesome GBATemp's official... uh... uhhhhhhhhhhhh

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    So a while back, a creator known as @Davideesk created "Minicraft3DS". A port of the game "Minicraft" by Markus "Notch" Perrson.
    Soon after, @andre111 created a mod of this port, and expanded upon it greatly, bringing the game from 1.0 to 1.2.2 (and an unreleased 1.3)
    Both creators have seemed to have died off, due to school, or maybe just being no longer interested.
    Well today, I bring you

    Minicraft3DS 1.4
    This update brings a couple of new things. The game updates itself are not as major as you would think, but still significant.

    New Features:
    Multiplayer YAY
    New Potion Maker! Now you can make special potions to give you buffs and other effects.
    4 Potions to go with the above.
    Golden Apple! Basically just a pretty good healing item for end game.

    But the real work was put into organizing the

    Building process:
    Now in this update, building the game is much easier than with the previous builds. I explain how to build and install every dependency and give useful links to each. I even made a wiki on how to do it! The only thing you'll have to do yourself is getting makerom and bannertool. I felt like there may be some sort of legal trouble if I included it.

    Known Bugs/Issues
    Only one as of now: Sound. It doesn't work at all, at least for me and a couple of others. If anyone can fix this it would be tremendously appreciated.

    TL;DR/Links
    Github for releases and source code: https://github.com/ElijahZAwesome/Minicraft3DS

    Please vote on what you'd like to see next in Minicraft3DS.
     
    Last edited by ElijahZAwesome, Feb 13, 2018
  2. Swampat

    Swampat The swamp monster that pats the ground

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    What enemies are in the game already?
     
  3. ElijahZAwesome
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    ElijahZAwesome GBATemp's official... uh... uhhhhhhhhhhhh

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    Slimes, Zombies, and Skeletons. Then the air wizard as a boss.

    the first three have 3 difficulty rankings as well depending on how deep into a cave you are
     
  4. Swampat

    Swampat The swamp monster that pats the ground

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    If possible a creeper and a boss maybe a large slime to be simple.
     
  5. ElijahZAwesome
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    ElijahZAwesome GBATemp's official... uh... uhhhhhhhhhhhh

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    Im not sure. that may be possible but i would have to see
     
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  6. Swampat

    Swampat The swamp monster that pats the ground

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    Making a large slime with more health seems simple the creeper may not be. If you are experienced enough then it could be even more possible. I hope you can
     
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  7. ElijahZAwesome
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    ElijahZAwesome GBATemp's official... uh... uhhhhhhhhhhhh

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    The slime doesn't seem to hard but the problem is, where would it be...? I'm not sure that another boss is the best idea.
     
  8. Swampat

    Swampat The swamp monster that pats the ground

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    That's fine maybe just a spider.
     
  9. ElijahZAwesome
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    ElijahZAwesome GBATemp's official... uh... uhhhhhhhhhhhh

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    Spider sounds doable. it could just be like a zombie in terms of code except it goes faster when it sees you
     
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  10. Swampat

    Swampat The swamp monster that pats the ground

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    Would spider webs be implemented if not that's fine the enemy being there is fine.
     
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  11. ElijahZAwesome
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    ElijahZAwesome GBATemp's official... uh... uhhhhhhhhhhhh

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    Maybe, Idk for sure. I'm not super experienced with C
     
  12. Swampat

    Swampat The swamp monster that pats the ground

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    I am also learning to code I feel your pain though I couldn't work on something like this without more experience.
     
  13. ElijahZAwesome
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    ElijahZAwesome GBATemp's official... uh... uhhhhhhhhhhhh

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    Using someone else's code is both a blessing and a curse lol.

    You get a good framework for your app and things are already set up, so less hassle.

    But you don't know how like anything works a lot of the time xd
     
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  14. Swampat

    Swampat The swamp monster that pats the ground

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    Well I am going to sleep I am usually not tired at this time.
     
  15. ElijahZAwesome
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    ElijahZAwesome GBATemp's official... uh... uhhhhhhhhhhhh

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    Im inspecting the sound code for a bit, gonna see if theres anything I can find out

    — Posts automatically merged - Please don't double post! —

    Citra gives these in the output...

    [ 33.910170] Service.CSND <Warning> core/hle/service/csnd_snd.cpp:Initialize:57: (STUBBED) called

    [ 33.910734] Service.CSND <Warning> core/hle/service/csnd_snd.cpp:AcquireSoundChannels:120: (STUBBED) called

    [ 34.142910] Service.CSND <Warning> core/hle/service/csnd_snd.cpp:ExecuteCommands:105: (STUBBED) called, addr=0x00000000

    Should I make a help thread for figuring this out? :unsure:
     
  16. huntertron1

    huntertron1 GBAtemp Fan

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    anyone tested the multi-player compatibility (if so then i can mod another 3ds to ply with me)
     
  17. ElijahZAwesome
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    ElijahZAwesome GBATemp's official... uh... uhhhhhhhhhhhh

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    I have not, itd be great if you could test
     
  18. myspacee

    myspacee Advanced Member

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  19. ElijahZAwesome
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    ElijahZAwesome GBATemp's official... uh... uhhhhhhhhhhhh

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    I think I may have fixed the sound problem, but it involves keeping files on your SD card. Ill see if it works after school.
     
  20. ElijahZAwesome
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    Sound update is out!
     
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