That is what I get on the output RECORDED file. The emulator its-self runs perfectly fine and the screen is correct.@Yandere-chan There's an option to make Cemu draw the other way around!
Debug -> Render upside-down
That is what I get on the output RECORDED file. The emulator its-self runs perfectly fine and the screen is correct.
Looks like any size greater than the expected is causing a crash. Here's what I think is happening:Looks like you can get the shadow render targets with Mario Kart 8, but it crashes if you try to make them any bigger. Smaller works fine.
View attachment 74346
Found it's signature with NVIDIA NSIGHT, though I don't know its format so I'm just excluding all the normal ones. would encourage anyone interested in doing this to other games (or upscaling the more difficult ones) the same way!
Can anyone tell me if the (minor) issue with aspect ration was solved here?
I'm referring to the fact that on a 16:10 panel the game in full screen is stretched rather than scaled (which almost forces me to play in Windowed mode).
This is the complete changelog for 1.7.0!Any cemu 1.7.0 intel news like fox or compatibility?
[Definition]
titleIds = 000500001010ec00,0005000e1010ed00,0005000e1010eb00,ffffffff85887bc1
name = "Mario Kart 8 - 2160p (4K alpha)"
[TextureRedefine]
width = 640
height = 360
formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160