Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Exzap
  • Start date
  • Views 7,244,136
  • Replies 21,664
  • Likes 284

Dungeonseeker

Well-Known Member
Member
Joined
Mar 28, 2016
Messages
440
Trophies
0
Age
42
XP
1,689
Country
offically supported?, like we don't need to get rid of anything of base game to use anymore?
I don't think that will ever be possible on CEMU. Wii U uses NNID to verify ownership of DLC before it loads it into the game, CEMU can't connect to Nintendos servers, even if it could it has no NNID attached and it's using a console key which I'm sure Nintendo will have blacklisted anyway so there's simply no way of patching in DLC, it has to replace something.

Who knows, maybe they'll come up with a way later down the line but I'm pretty sure the devs have a huge list of way more important things to tackle than DLC support right now.

I'm pretty sure even the fabled IOSU won't allow DLC to be patched in on the real Wii U using Loadiine but I could be totally wrong on that one, at least Loadiine could have server access and an NNID to use.
 
Last edited by Dungeonseeker,
  • Like
Reactions: Bahax FZ

Jobenblue

Well-Known Member
Member
Joined
Mar 29, 2016
Messages
223
Trophies
0
XP
146
Country
United States
I don't think that will ever be possible on CEMU. Wii U uses NNID to verify ownership of DLC before it loads it into the game, CEMU can't connect to Nintendos servers, even if it could it has no NNID attached and it's using a console key which I'm sure Nintendo will have blacklisted anyway so there's simply no way of patching in DLC, it has to replace something.

Who knows, maybe they'll come up with a way later down the line but I'm pretty sure the devs have a huge list of way more important things to tackle than DLC support right now.

I'm pretty sure even the fabled IOSU won't allow DLC to be patched in on the real Wii U using Loadiine but I could be totally wrong on that one, at least Loadiine could have server access and an NNID to use.
The issue with mk8 is the lack of something called AOC. I wasn't sure if it was implemented and I just missed it or something.
You can add dlc to smash by changing rpx files, so yes, some games can have dlc added to them.
 

Jackall4BDN

Haunter of Daydreams and Nightmares
Member
Joined
Nov 8, 2013
Messages
780
Trophies
1
Age
30
Location
Within your Mind
XP
717
Country
Gambia, The
Alright, if I see any more flaming just like I did in the last few pages, you're going to get banned from this thread.

I don't give a crap about who started what, if you reply instead of reporting, you're guilty of it too.

@amed15
Looks like you don't learn, enjoy your ban.
What if we both reply AND report [emoji14]

On another note, i heard the emulator uses DirectX which is one of the reasons there is only a windows version as of now, sooo...
Any chance this might work with VorpX?
 
Last edited by Jackall4BDN,

Floppy Fork

ʇxǝʇ uʍop ǝpısdn uı sǝʇıɹʍ oɥʍ ǝןoɥssɐ
Member
Joined
Jan 18, 2016
Messages
383
Trophies
0
Location
ʞɹoʎ ʍǝu
Website
www.youtube.com
XP
291
Country
United States
I'm not sure if you are aware of the current Time Spy controversy, but TimeSpy actually isn't very representative of what to expect of DX12 and as admitted by AMD devs only uses a single code-path for both AMD Nvidiot, which brings to question it's validity as a proper DX12 benchmark becuase it doesnt have massive AMD gains.

At any rate, I believe it was mentioned somewhere a while back that if anything Vulkan would be the more likely approach much, much later on in Cemu's development. If Vulkan could be implemented in Cemu as in Doom it would benefit AMD while also getting the most out of available hardware, and at least according to id devs, it's also much easier to work with than DX12 and has more tools available. (with the added benefit of not being exclusive to W10 ofc)
To sum up look above at the edits^ and watch from 0:37 of this video


I do agree that Vulkan would probably be better as Cemu already uses OpenGL and like D3D11 did with Dolphin it can give extra features to emulate Wii U effects.
 
Last edited by Floppy Fork,

chriztr

Well-Known Member
Member
Joined
Apr 26, 2015
Messages
319
Trophies
0
Age
33
XP
262
Country
Norway
So after completing Super Mario 3D World you'll get the opportunity to play Luigi Bros.
Sadly CEMU hangs when you try =P
vlcsnap-2016-07-25-12h55m27s418.png
 

Jackall4BDN

Haunter of Daydreams and Nightmares
Member
Joined
Nov 8, 2013
Messages
780
Trophies
1
Age
30
Location
Within your Mind
XP
717
Country
Gambia, The
I do agree that Vulkan would probably be better as Cemu already uses OpenGL and like D3D11 did with Dolphin it can give extra features to emulate Wii U effects.
Actual direct x would be even bettererer just for the sole fact that there are countless cool hools for it, with some tiny tools you can turn dx10 into 3d-or even vr-ready environments (qnd yup, also in emulators) rip maps, swap textures, mod rendering properties and all that even as a mere enduser, without any coding...


- Quick and Dirty with TT -
 

Alex S

Creator Of WWHDM, And Metroid Fusion XER0X!
Member
Joined
May 2, 2016
Messages
695
Trophies
0
Location
Hell
Website
www.erm.wut
XP
1,002
Country
United States
So after completing Super Mario 3D World you'll get the opportunity to play Luigi Bros.
Sadly CEMU hangs when you try =PView attachment 57112

i tried it in NES Remix 2 and it hangs when actually trying to play the game.... yet somehow the remixes work fine but with the same opengl bugs dolphin had with nes vc?its awkward.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • S @ salazarcosplay:
    @BigOnYa sounds wish we could see Randy on south park do that , drinking the peach vodka
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, im more of a casual south park fan, i dont watch it that often
  • BigOnYa @ BigOnYa:
    Its gluten free
  • K3Nv2 @ K3Nv2:
    lol it's too offensive
    +1
  • BigOnYa @ BigOnYa:
    Nuh not that good, not many alcohols taste good in tea. At least I haven't found any.
  • K3Nv2 @ K3Nv2:
    I tried that peach alcohol in cans tasted like crap
  • F @ foresthag:
    You could fermen(tea). That'd taste excellent. Or make you go blind, who is to say?
    +1
  • K3Nv2 @ K3Nv2:
    Twisted tea iirc
    +1
  • BigOnYa @ BigOnYa:
    Only one I liked was that mikes hard lemonade tea, but i couldn't drink it all day
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, gonna make a jumping sprite
  • BigOnYa @ BigOnYa:
    You can add platform character behavior to any sprite, just disable the default controls for it, and make it jump/move in your code. The rectangle behavior is cool too for enemies.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, how is it cool?
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i meant jumping sprite for the player
  • BigOnYa @ BigOnYa:
    It makes it move around constantly in different directions, like a enemy moving back n forth from one side to other
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and i dont think the rectangular movement behavior works for platform games
  • BigOnYa @ BigOnYa:
    Yea it does. And you can add platform character behavior to your own charcter, and it will have move and jump already setup for you, space bar is jump, arrows move
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i already added the platform character behaviour to the player since i started doing this
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, and already set up animations for when he shoots both standing and walking
    +1
  • S @ salazarcosplay:
    @Xdqwerty you could
    add alcohol to the game too
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, one of the curative items has the internal name of "beer"
  • Xdqwerty @ Xdqwerty:
    although it looks like a coke can
  • S @ salazarcosplay:
    @Xdqwerty what is the game based on
  • S @ salazarcosplay:
    what was the inspiration
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, based on my ideas i'd say mega man games (probably mega man zero mainly)
  • S @ salazarcosplay:
    I had some ideas for megaman based game
    S @ salazarcosplay: I had some ideas for megaman based game