Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Exzap
  • Start date
  • Views 7,203,778
  • Replies 21,664
  • Likes 284

thorbre

Active Member
Newcomer
Joined
Apr 7, 2016
Messages
42
Trophies
0
Age
35
XP
117
Country
Norway
In two days should be public release. I hope finally we'll have some rest, no more leaks etc. Hope to see controllers add on.
The public release will be the same as the patreon release that we already have. No controller addons yet, unless there's a surprise. I wouldn't have a problem with that.
 
  • Like
Reactions: TotalInsanity4

Gundark

Well-Known Member
Newcomer
Joined
Feb 12, 2011
Messages
95
Trophies
0
Age
48
XP
248
Country
The public release will be the same as the patreon release that we already have. No controller addons yet, unless there's a surprise. I wouldn't have a problem with that.
If I recall correctly, only once public release was the same as Patreon. Usually there are some minor changes. If dev team don't have some other trump card cooking for the next Patreon, than I guess they will use it as a selling point.
 

abdellbobo

000
Member
Joined
Dec 28, 2015
Messages
528
Trophies
0
XP
694
Country
France
If I recall correctly, only once public release was the same as Patreon. Usually there are some minor changes. If dev team don't have some other trump card cooking for the next Patreon, than I guess they will use it as a selling point.
they will use it more than likely.
 

Alex S

Creator Of WWHDM, And Metroid Fusion XER0X!
Member
Joined
May 2, 2016
Messages
695
Trophies
0
Location
Hell
Website
www.erm.wut
XP
1,002
Country
United States
The public release will be the same as the patreon release that we already have. No controller addons yet, unless there's a surprise. I wouldn't have a problem with that.

No thats stupid. if exzap has a working new feature it should just be put into the next build reguardless. just call it 1.4.2c or something,im sure everyone else here wouldnt mind a bit. hell he'd probably get more patrons if even more features get added to the public builds,then even newer ones to the patreon builds,and so and so forth.
 
  • Like
Reactions: shideravan

KillzXGaming

Well-Known Member
Member
Joined
Jan 2, 2016
Messages
1,629
Trophies
0
Age
28
XP
1,618
Country
United States
No thats stupid. if exzap has a working new feature it should just be put into the next build reguardless. just call it 1.4.2c or something,im sure everyone else here wouldnt mind a bit. hell he'd probably get more patrons if even more features get added to the public builds,then even newer ones to the patreon builds,and so and so forth.
It may not be fully finished yet or maybe adding even more to it such as a blowing function, ect.
 
  • Like
Reactions: TotalInsanity4

Alex S

Creator Of WWHDM, And Metroid Fusion XER0X!
Member
Joined
May 2, 2016
Messages
695
Trophies
0
Location
Hell
Website
www.erm.wut
XP
1,002
Country
United States
It may not be fully finished yet or maybe adding even more to it such as a blowing function, ect.

i said if the feature is finished it should just be added to the next available release reguardless.
speaking of which,will we ever get nightlies of cemu,or is that asking too much? almost all other emus have nightlies :P
 
Last edited by Alex S,

Alex S

Creator Of WWHDM, And Metroid Fusion XER0X!
Member
Joined
May 2, 2016
Messages
695
Trophies
0
Location
Hell
Website
www.erm.wut
XP
1,002
Country
United States
a cool feature that could be added to cemu
would be the ability to install the home menu into cemu,or system titles,similar to how dolphin does,or better yet,disc support.it would add some cool compatibility to cemu.
 

KillzXGaming

Well-Known Member
Member
Joined
Jan 2, 2016
Messages
1,629
Trophies
0
Age
28
XP
1,618
Country
United States
a cool feature that could be added to cemu
would be the ability to install the home menu into cemu,or system titles,similar to how dolphin does,or better yet,disc support.it would add some cool compatibility to cemu.
likely will but would take alot of time to add due to needing ti reverse engineer all the functions things like the home menu uses, and would also need a full nand dump for home menu considering it uses applications linked to it not in the main dump of the menu itself.
 

Alex S

Creator Of WWHDM, And Metroid Fusion XER0X!
Member
Joined
May 2, 2016
Messages
695
Trophies
0
Location
Hell
Website
www.erm.wut
XP
1,002
Country
United States
likely will but would take alot of time to add due to needing ti reverse engineer all the functions things like the home menu uses, and would also need a full nand dump for home menu considering it uses applications linked to it not in the main dump of the menu itself.

the disc function wouldnt be that hard.
 

loco365

Well-Known Member
Member
Joined
Sep 1, 2010
Messages
5,457
Trophies
0
XP
2,927
saw this a long time ago, and assumed my laptop wouldn't be able to handle it. just on a whim i decided "eh, why not. i've got a free morning" and super mario maker runs at a playable/acceptable framerate(~40 at any given time while actually playing. full speed in menus of course). and mario kart 8...well it doesn't. i was averaging like 12 in a race. which while still technically playable caused a whole slew of audio glitches which were really rather annoying. i was wondering if anyone could point me to a way to speed up the emulation. i noticed the config menus were a bit lacking in options which is to be expected at this point, but i didn't know if someone had any secrets =P if it's just a matter of my laptop is too weak, then let me know that too. i know i have a bit of an underpowered system, but the way super mario maker ran gave me hope XD

Nvidia GeForce 960m(not gtx mind you. didn't have to money for something like that when i bought this laptop)
intel [email protected]
6gb ram
x64 OS if it matters
If you're getting low FPS during races, try just doing Time Trials. My laptop runs them much better than Grand Prix races because there's less overhead. The calculations of all the additional CPU drivers heavily decreases performance.

@raulpica Thank you for the cleanup. It's hard enough digging through all the talk of cracked copies and whatnot to help people that want to run this legitimately.
 

Jennifer85

New Member
Newbie
Joined
May 5, 2016
Messages
2
Trophies
0
Age
39
XP
51
Country
Gambia, The
Hello, I´m pretty new to this, so does anyone know why Super Mario 3D World might not be booting for me on 1.3.1 and 1.3.2 and 1.3.3 and 1.4.1? I'm using a Loadiine EUR backup of the game. Here's the log if someone has any ideas. Thanks for anyone who tries to help!

Code:
[23:37:07]Loading.rpx -> Map "D:/GAMES/WIIU/SM3DW/content/" to /vol/content/

I inserted the Super Mario 3D World keys in the keys.txt also the wii u common key, but when I try to load the .rpx file in CEMU, it says loading ... and then the emulator app crashes.

It looks like it's looking for a directory called "/vol/content/", I tried to rename and move it to some other locations also to CEMU/vol/content/, but no directory seems to work.
 

Slashㅤ

Well-Known Member
Member
Joined
Feb 21, 2016
Messages
296
Trophies
0
XP
424
Country
United States
Hello, I´m pretty new to this, so does anyone know why Super Mario 3D World might not be booting for me on 1.3.1 and 1.3.2 and 1.3.3 and 1.4.1? I'm using a Loadiine EUR backup of the game. Here's the log if someone has any ideas. Thanks for anyone who tries to help!

Code:
[23:37:07]Loading.rpx -> Map "D:/GAMES/WIIU/SM3DW/content/" to /vol/content/

I inserted the Super Mario 3D World keys in the keys.txt also the wii u common key, but when I try to load the .rpx file in CEMU, it says loading ... and then the emulator app crashes.

It looks like it's looking for a directory called "/vol/content/", I tried to rename and move it to some other locations also to CEMU/vol/content/, but no directory seems to work.
Try using a USA Loadiine backup of the game.
 
  • Like
Reactions: Jennifer85

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Sicklyboy @ Sicklyboy:
    I use AKG K7XX headphones for daily use, but Meze 99 Classics when I want to *enjoy* the music
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    I mean built in sound on mobo's has gotten way better but still XP handled sound better and X-Fi was still better than onboard audio even to this day
  • Psionic Roshambo @ Psionic Roshambo:
    Hell not sure what was going on but for like a few weeks MP3's sounded muffled, some driver or Windows update fixed it. Thank god lol
  • Sicklyboy @ Sicklyboy:
    Oh boy Massdrop has $1100 IEMs. Want, but not at that price lmao. https://drop.com/buy/campfire-audio-andromeda-emerald-sea-iem
  • Sicklyboy @ Sicklyboy:
    I'd sooner buy the Meze 109 Pro if I was dropping that much on headphones. I don't even like buds/IEMs
  • Sicklyboy @ Sicklyboy:
    I got the Google Pixel Pro buds, they're good enough for when I need portable audio. And some really cheap IEMs that Dankpods recommends, I think the KZ ZSN Pro
    +1
  • K3Nv2 @ K3Nv2:
    I'd stick with cheapo Chinese $10 ones quality is actually becoming on pair with name brand since name Brand usually quads the price up anyway loose one bud that's another $200
  • Sicklyboy @ Sicklyboy:
    My Pixel Pro buds shit the bed a month or two ago. My wireless charger (which they do support Qi charging) absolutely COOKED them. Caused some problem that caused the case to heat up to 180F+
  • Sicklyboy @ Sicklyboy:
    They were like 9 months out of warranty but I hit up Google support anyway and told them how hot they were getting and they replaced them with new ones because they wanted these for failure analysis lol
  • Psionic Roshambo @ Psionic Roshambo:
    lol wireless charging
  • K3Nv2 @ K3Nv2:
    Yeah that's why I can't bring myself to even spend $100 on wireless earbuds
  • Psionic Roshambo @ Psionic Roshambo:
    I think it's a cool idea but damn
  • Sicklyboy @ Sicklyboy:
    Apparently the case has a problem with >15W wireless chargers. Google design fault, that one.
  • K3Nv2 @ K3Nv2:
    I could live with wireless charging if the damn standard case doesn't block connection
  • Xdqwerty @ Xdqwerty:
    how is wireless charging possible?
  • K3Nv2 @ K3Nv2:
    Dbz said everyone has raging energy senses
    +1
  • cearp @ cearp:
    you mean generally, how does the concept work?
    +1
  • K3Nv2 @ K3Nv2:
    Copper conducting electricity or something
  • Sicklyboy @ Sicklyboy:
    @Xdqwerty, power through a coil of wire causes an electromagnetic field to be generated. Another coil of wire can be set up to harness the power from that electromagnetic field and turn it into usable energy for charging a device
  • Sicklyboy @ Sicklyboy:
    Two good videos from ElectroBOOM that touch on the subject:

    https://www.youtube.com/watch?v=TQwGjhwPEik

    https://www.youtube.com/watch?v=M2YwkAWg0_g
    +1
  • K3Nv2 @ K3Nv2:
    Elements on earth are actually more powerful than we think
  • Sicklyboy @ Sicklyboy:
    Wow I can't believe I've been watching ElectroBOOM for that long. I remember when that first video came out lol
    Sicklyboy @ Sicklyboy: Wow I can't believe I've been watching ElectroBOOM for that long. I remember when that first...