I have no idea what the issue is/was. I know my registry files are all over the place these days from using putty/python/raptr/VS Studio etc. It worked fine on my PC though....Had the same problem; I needed to do some manual trickery.
I have no idea what the issue is/was. I know my registry files are all over the place these days from using putty/python/raptr/VS Studio etc. It worked fine on my PC though....Had the same problem; I needed to do some manual trickery.
https://ffmpeg.orgI'm having trouble running the makeanim script. I've installed ImageMagik but i can't seem to find a .exe of FFmpeg. Is there a link where i can find it?
@Docmudkipz, @Wolfvak,
Who should I flag if I have questions about the Makeanim script? Both of you or just Docmudkipz?
Anyway, I was wondering two things:
- First, how does the script handle non-3ds resolutions (Down/upscaling, I assume? What algorithm?) and aspect ratios (Cropping or *shivers intensely* stretching?)?
- Second, what exactly do I need ImageMagick for, and why do I need an older version? The script seems to be working fine without it.
This is what I was trying to do the whole time Lol. It's less than perfect but I'm pretty sure that's because the files are so big? Maybe? Any advice would be welcome to make it "smoother". I set the FPS to 12.5, do I have to tinker to find a "sweet spot"?
This is what I was trying to do the whole time Lol. It's less than perfect but I'm pretty sure that's because the files are so big? Maybe? Any advice would be welcome to make it "smoother". I set the FPS to 12.5, do I have to tinker to find a "sweet spot"?
I dont happen to have an anim folder. I have a luma folder.i use bootanim9 0.6 w/ luma 5.5, works well(i named the 'arm9loaderhax.bin' from luma to 'luma.bin' and put in the 'anim' folder so don't need to use the pathchanger on it.)
Correct I did not have bootanim9 already. I think I understand it now thank you.no 'anim' folder? weird, you must not use bootanim9 already? you should probably just read through the thread, lots of people have gotten help using luma w/ bootanim9 that you can refer to.
I took 'arm9loaderhax.bin' from ba9 v0.6 (i just built from latest source, not sure if it's actually released - see https://github.com/Wolfvak/BootAnim9), put on root of card. i have an 'anim' folder on root of card that has 'luma.bin' (renamed 'arm9loaderhax.bin' from luma v5.5) in it, along with other things the folder should have, ex. I have:
anim/luma.bin
anim/calibrator
anim/0/config
anim/0/anim
anim/0/bottom_anim
config is a 2-byte file, first byte is framerate (1-30, in hex; use a hex editor to create the file), second byte is a 1 or a 0 (again, in hex) for using compression or not. I don't use compression, but if you do you'd make the compressed animations from the executable you can make from https://github.com/d0k3/ban9comp
making 'anim' and 'bottom_anim', there's a script linked in the OP that can do it from videos/images, if you don't know how to make on your own (raw bgr24, like most splash screens are, just lots one after the other to create the animation.)
you can have other folders besides '0', each with their own configs & animation sets for randomness (i don't do that), and you don't need an anim and bottom_anim, you just have one or the other if you prefer. read the source if you're stuck on what goes where, it's pretty clean to read.
Question however. How did you get the calibrator folder? It was not in the latest release(from april) Does it generate itself from boot?
It was brought up in an issue on github but I dont believe theres too much in the way of things that you can do outside of source fps matching converted. ex. Anime is generally at 24 fps, so it should ve converted to 24 fps
It was brought up in an issue on github but I dont believe theres too much in the way of things that you can do outside of source fps matching converted. ex. Anime is generally at 24 fps, so it should ve converted to 24 fps