If someone knew what they were doing I see no reason why a rom loader or cfw wouldn't work. I'd like to see a new homebrew menu. Could possibly install one as cia?Can we get CFW or run roms with this
That's good to hear, if it's possible, I'm sure someone would make it!If someone knew what they were doing I see no reason why a rom loader or cfw wouldn't work. I'd like to see a new homebrew menu. Could possibly install one as cia?
Can we get CFW or run roms with this
As of right now, I'm pretty sure ROM injection is possible. Shutterbug has been trying to inject SNES ROMs into the RAM, as that is where the virtual console looks for them. I feel that the same principles may apply. As for the CFW, maybe. I'm not entirely sure on that one. Yifan has, however, said he should be able to make .3dsx files launch, meaning that boot.3dsx from Ninjhax should work.If someone knew what they were doing I see no reason why a rom loader or cfw wouldn't work. I'd like to see a new homebrew menu. Could possibly install one as cia?
As of right now, I'm pretty sure ROM injection is possible. Shutterbug has been trying to inject SNES ROMs into the RAM, as that is where the virtual console looks for them. I feel that the same principles may apply. As for the CFW, maybe. I'm not entirely sure on that one. Yifan has, however, said he should be able to make .3dsx files launch, meaning that boot.3dsx from Ninjhax should work.
NES, not SNES. 3ds only has nes, and Gb/c/a Virtual Console
JoostinOnline made a template for that. Search around the forum.Bump.
You used the spider tool? How'd you inject to VC's RAM? And what offset?NES, not SNES. 3ds only has nes, and Gb/c/a Virtual Console
Well, it's still WIP, but I'm making progress. It's on the Spider3DStools thread, if you'd like to assist devolopment !JoostinOnline made a template for that. Search around the forum.
You used the spider tool? How'd you inject to VC's RAM? And what offset?
My research seems to indicate that downloaded updates are stored on NAND prior to installation.I'm pretty sure it's something to do with Mii Plaza's cache. I'd start there.
I had a look over my SD card's recently created/modified files after downloading the latest update. I was unable to find anything much bigger than a megabyte.It seems the update files are store in SD card (booting 3DS without a SD card insertes seems to prevent the system popup to be triggered).
My research seems to indicate that downloaded updates are stored on NAND prior to installation.
A lot of the data related to MiiPlaza (post title update) seems to reside on the SD card. What makes you think update data is stored in MiiPlaza's cache. It seems like an unusual place to store it is all.
I had a look over my SD card's recently created/modified files after downloading the latest update. I was unable to find anything much bigger than a megabyte.
I'm sure there is extdata on the SD related to the update, but I don't think the update itself is stored there prior to installation.
So, with the filesystem being broken in this, does that mean I probably couldn't run something like blargSnes, since it needs to have access to the FS to load a ROM file?
"No", what?extdata on the SD means files in Nintendo3DS/ID0/ID1 folder so no. Probably it is stored in NAND extdata.
"No", what?
My entire post is about update data being stored in NAND extdata and NOT being stored on SD.
So what are you disagreeing with? Your post reaffirms my theory.
Thank you for the further explanation/clarification. A shame it's not extdata, if it were it'd be easily deletable.It's not extdata.
They have a system for updating titles that requires replacing the old one actually.
Im talking an arm9 Joostin's own is arm11 code.JoostinOnline made a template for that. Search around the forum.
You used the spider tool? How'd you inject to VC's RAM? And what offset?