ROM Hack [Release] AGB_FIRM Signature Patcher + GBA ROM Converter

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TheNerdWIzard

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I wondered if you or another people can make a banner creator for NES and GB/GBC VC Games with the official banner ?
Like this banner creator by riku for GBA, but with the officiel GB/GBC Banner for VC.

For NES :
http://www.nintendoworldreport.com/media/29281/4/1.jpg

And for GB/GBC :

http://www.akiba-avenue.com/wp-content/uploads/2014/02/SMBDL.jpg

If needed, i can dump the banner.bin from a CIA.
Would be really really awesome... <3
I'm thinking about making a banner generator for other VC. It depends if people still want/need it. I don't know if people are still making VC for those systems, so a banner generator might not be needed if it's not going to be used. GBA VC is still new, so people might appreciate a banner generator for it.
 

Asia81

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see on a "3DS" and "ISO" website, you will see that others VC are very popular xD
Maybe not NES because i think it's a little more hard to inject that GBC or GBA, but yeah, GBC VC is popular.
If you want, maybe i can help you, even if i don't know what i can do for you, except dump a banner.bin
 

TheNerdWIzard

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see on a "3DS" and "ISO" website, you will see that others VC are very popular xD
Maybe not NES because i think it's a little more hard to inject that GBC or GBA, but yeah, GBC VC is popular.
If you want, maybe i can help you, even if i don't know what i can do for you, except dump a banner.bin
I'm not saying that other VC is not popular, I'm saying that people might not be creating new VC from other systems since most of them have been done already. Correct me if I'm wrong. If I do make banner generators for other VC I will need the png images exacted from the banner.bin file. First there needs to be interest in a banner generator for VC before I will consider making one.
 

TheNerdWIzard

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So, no banner creator from you for GBC, i see :'(
Thank you anyway
Yeah, sorry about that, it just seems like it's a bit late for a GBC banner generator since many people have already created so many GBC VC. Many I will make a poll here to see if there is any interest, but not until sometime after I finished with what I'm doing now.
 

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Would just like to mention this for the record - apparently a byte of 0x08 corresponds to 64kB (512kbit) flash, with a real-time clock, whereas 0x09 corresponds to just 64kB flash without an rtc. That's my educated guess anyway, since the rtc appears to work for the pokemon games with value 0x08. Maybe @Riku could update his footer generator for this, although that's not really necessary since it's easy to hex in :P
 

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Just got the icon generation done. Official (left), generated by program(right) CLOSE ENOUGH! I don't know what else to do to make it more "legit". Maybe if the screenshot png was from a 3ds running the game and not from an emulator, it might look closer.

L1Wf6rB.png
 

DSoryu

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Would just like to mention this for the record - apparently a byte of 0x08 corresponds to 64kB (512kbit) flash, with a real-time clock, whereas 0x09 corresponds to just 64kB flash without an rtc. That's my educated guess anyway, since the rtc appears to work for the pokemon games with value 0x08. Maybe @Riku could update his footer generator for this, although that's not really necessary since it's easy to hex in :P

That would make Pokemanz games save properly and nerry growing work right?
 

Apache Thunder

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Just got the icon generation done. Official (left), generated by program(right) CLOSE ENOUGH! I don't know what else to do to make it more "legit". Maybe if the screenshot png was from a 3ds running the game and not from an emulator, it might look closer.

Generally I don't use ingame screenshots as icons. Google Image search usually gives me better material to use for an icon. Ingame title screen is something that should be on the banner. Icon resolution is too low for any screenshot to be recognizable.
 

Drenn

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That would make Pokemanz games save properly and nerry growing work right?
Saving is still wonky, giving the corruption message, but it seems to work. I haven't tried growing berries, but the clocks appear to be accurate, so I assume the RTC is working. My footers are in an archive in the other thread...
 
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Riku

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Would just like to mention this for the record - apparently a byte of 0x08 corresponds to 64kB (512kbit) flash, with a real-time clock, whereas 0x09 corresponds to just 64kB flash without an rtc. That's my educated guess anyway, since the rtc appears to work for the pokemon games with value 0x08. Maybe @Riku could update his footer generator for this, although that's not really necessary since it's easy to hex in :P
Added ability to set RTC for EEPROM, thanks.

@TheNerdWIzard
You definitely need some nice scaling.
 
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Riku

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BokTai / Bokura no Tayou. But this one is EEPROM game. Maybe patching it to SRAM and setting savetype to 0xD will work, who knows.
 
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TheNerdWIzard

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Resize it with bilinear, and it looks cropped horizontally by the frame by a few pixels. If you want to make it even more accurate dim the colors a bit.
It is being resized with bilinear. Code: main2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
 

Riku

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@TheNerdWIzard
You need some smart scaling like Lanczos and Spline to get best results, that's how my program handles it anyway. There's a lot of scaling going on during banner pics conversion into proper textures.
 

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