Hacking [Release] 3DSafe: In-NAND PIN lock for 3DS

XRaTiX

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What do you mean?

I think by pattern he means this:
pattern-unlock.png


I think thats too difficult ..
 

mashers

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Oh I see. It would be easy to programme that. Testing for touch down, movement into hit zones and touch up is simple. I just don't know if it's possible within an A9LH as I don't know if the touch screen works at that point.
 
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XRaTiX

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Oh I see. It would be easy to programme that. Testing for touch down, movement into hit zones and touch up is simple. I just don't know if it's possible within an A9LH as I don't know if the touch screen works at that point.

That's easy? Wow I don't expect that :P
 

mashers

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That's easy? Wow I don't expect that :P
It's just a case of testing for a touch down event, then looping until a touch up event occurs. During the loop, you check the position of the touch. If it enters one of the hit zones, you count that as an entry in the combination. Once the touch up event occurs and the loop is broken, you check if the zones were entered in the order expected.

The logic and touch handling is easy. But as I said I don't know if the touch screen works in a A9LH payload.
 

Halvorsen

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It's just a case of testing for a touch down event, then looping until a touch up event occurs. During the loop, you check the position of the touch. If it enters one of the hit zones, you count that as an entry in the combination. Once the touch up event occurs and the loop is broken, you check if the zones were entered in the order expected.

The logic and touch handling is easy. But as I said I don't know if the touch screen works in a A9LH payload.
No, touch isn't initialized in a9lh.
 

metroid maniac

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This thread has been sleeping for a little too long I feel!
I do hope my favourite 3DS homebrew is at least able to get a 1.0 release with all those little tweaks and polishes.

One of those tweaks that popped up in my mind was moving the CTRNAND payload path to 1:/arm9loaderhax.bin instead of 1:/3dsafe/emergency.bin, for the sake of consistency with AW's a9lh and Luma. At first I was getting confused why I was getting those weird crashes when trying to run DS titles.
 

Ichigo1000

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Also another suggestion is if you can be allowed to edit in multiple wallpapers on the top screen if there are more than one of the file that changes the top screen is detected in the sd. Would it be possible to make it so that it will shuffle the wallpapers on the top screen?
 
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metroid maniac

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Hum on SD.

Are you using some sort of boot manager, a custom luma path, any custom titles (home menu, etc.)
Does the svcBreak occur when just booting normally, or when firmlaunching (DS/DSi/GBA/high RAM games)?
Was Luma working before or did you recently switch to Luma or 3dsafe?

It's difficult to troubleshoot without many details. I know for a fact that Luma 6.5 is working on my console with 3dsafe so I'm just trying to diagnose where the difference between your system and my system is.
 

nooby89

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On the past I installed custom GBA_firm I think.
This occurt when my 3DS boot.
I had 3DSafe yesterday, but I uninstall it because I thought that Luma 6.5 don't work with it (because it had the error «svcBreak»). So I uninstalled 3DSafe and install the arm9loaderhax version of Plailect guide and Luma made the same error.
 

metroid maniac

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On the past I installed custom GBA_firm I think.
This occurt when my 3DS boot.
I had 3DSafe yesterday, but I uninstall it because I thought that Luma 6.5 don't work with it (because it had the error «svcBreak»). So I uninstalled 3DSafe and install the arm9loaderhax version of Plailect guide and Luma made the same error.

Seems like a problem with Luma, then. The custom AGB_FIRM thing should only become a problem when trying to load a GBA game.
 

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