I'm using an O3DS so the nub/cstick sensitivity isn't really an issue.You can use m_yaw and m_pitch but is not really ideal in the current implementation as this impacts the nub and cstick as well. A separate touch sensitivity would be better. I have thought about implementing separate x and y sensitivity. That way you could use negative numbers to reverse up/down looking without reversing left/right too.
and what is that exactly?CPPro support would be appreciated. Nice port.
how?It's not that bad, I played on DS. You can also map other buttons for turning and stuff
I posted an update last night that adds a health/armor/ammo indicator. This is just trying different concepts. So it may change. You can change the opacity with hud_alpha. I also added support for saving/loading key configuration - this happens on exit/startup now.I think this could have been asked, is there armour/health indicator.
At the moment you have to use the impulse command to change weapons from the console - I know this is not optimal.Thanks @elhobbs
Btw the quit button is bugged and is there switching weapons?
wut commandAt the moment you have to use the impulse command to change weapons from the console - I know this is not optimal.
impulse numberwut command
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you could use the zl and zr buttons...
No you can't bind impulse to a button at this point.we can bind now impulse 10? :-) Before we got "unvalid command"
Nice work about the hud, it's a very interesting approach, very innovative. However the vertical bar for ammo is not very clear (easy to read) and takes lot of space.
But again, very nice work :-) Can't wait to see your next updates. Thanks (again) for this great port!
if you type quit in console it will boot back to HBLThanks @elhobbs
Btw the quit button is bugged and is there switching weapons?
a few updates:
zl/zr buttons are mapped correctly now - keys < and >
bind works with commands
example - to bind ZL to impulse 10
bind < "impulse 10"