WiLL it ever be possible to hack in more than 100 friends on the friends list??
that techinical already exists. at least in home menusI am SHOCKED to see NO ONE request this: Change 3ds music! Change everything from the default themes song to the song that plays in Mii maker. There might two components, a PC version to put the songs in + a 3ds/3dsx/cia version to apply said music to actual hardwareMAKE CUSTOM STUFF GREAT AGAIN!
OK, I never knew there was something for thatthat techinical already exists. at least in home menus
It's not that easy, young palN64 Emulator anyone? You can play Super Mario 64 or GoldenEye 007 on the go! FRICKIN SM64 OR GOLDENEYE 007, 2 of the N64's best games!
Custom themes can change all of the SFXI am SHOCKED to see NO ONE request this: Change 3ds music! Change everything from the default themes song to the song that plays in Mii maker. There might two components, a PC version to put the songs in + a 3ds/3dsx/cia version to apply said music to actual hardwareMAKE CUSTOM STUFF GREAT AGAIN!
What are the limitations of porting games to the 3DS? How can we tell if the 3DS would be powerful enough for those games, if we could port them?
I have a few Zelda fan games in mind, 2D ALttP-style, that were made in C++, with full source code available, and am wondering if porting these to the 3DS would be a possibility.
If the Homebrew Launcher cannot handle these as .3dsx homebrew, then maybe it'd be possible to get them running properly as .cia homebrew installed to emunand? Or if they can't run well on O3DS, then at least maybe the N3DS could handle it.
If anyone is interested, this is one of them (likely to be the most resource-intensive one.)
http://www.zelda-solarus.com/zs/article/zmosdx-telechargements/
Website all in French, but the game has options for several languages including English. Source code for the game engine and for the game data are at the bottom of the page.
If we can have the game engine running on 3DS, it might even be possible for people to make their own games to run on the engine. As of right now I know of 4 games that run on that engine (two are in-progress AFAIK), so it might be fun if we were able to get it working. There is a quest editor which could possibly be used as some kind of Zelda Maker maybe? For people to make their own games to run on the engine. Game files would still have to be compiled specifically for the 3DS but the main engine would already be done.
I'm not nearly knowledgeable enough in C++ let alone 3DS programming to achieve this, but if this is something that could be done and someone is interested, I think it would be amazing.
There is also Return of the Hylian, Oni-Link Begins, Time to Triumph and Navi's Quest, all made in C++ with SDL by the same person. Those have all been ported to the PSP already as well, so I wonder if 3DS ports would be possible.
The English translations are... not very good, but that should be easily fixable.