Read through all 7 pages, and it's pretty ridiculous that maybe only one or two of you actually understand what OUYA is trying to do.
First off, it is technically a part of the next-generation of consoles, as next-generation is determined by the release window, not the hardware capabilities. We don't have a minimum benchmark of polygons/textures/shaders that determine whether or not a gaming console is next-generation. Saying that OUYA is not part of the next-generation is the equivilent of saying that the Wii wasn't a part of the previous generation, or that the Xbox was a generation higher than the PS2.
The whole point of the OUYA is to play OUYA-exclusive games using their control pad on a TV, like any other traditional home console. Why would you buy a PS3 when you already have a Xbox 360 or PC? Probably so you can play the exclusive PS3 games. Why would you buy a Wii when you already had technically superior consoles? Again, probably because there are Wii exclusive games that you want to play. Would you rather play your Xbox 360 games on a tablet, or on a TV with a controller? Probably the latter because it enhances the experience. On top of which, do you like paying extortionate prices for your console games, or would you rather a free-to-play model like popular games such as Team Fortress 2 have been implementing? People seem to be completely confused as to the OUYA's purpose, just because it just happens to be running Android in the background.
Old technology in the OUYA? Quite possibly, but the PS3 and Xbox 360 also had old technology. Having slightly old technology in the console means they can sell it for cheaper than competitive products. On top of which, because the OUYA is intending to be a gaming console for the home, it means developers can focus on optimising their games for the OUYA hardware, as they do with traditional game consoles. They don't have to worry about hardware fragmentation, which is actually a huge problem for smartphone Android developers. Why do you tend to get really nice looking games on iPhones? It's not because the iPhone has superior hardware, but because developers don't have to worry about fragmentation and supporting a ridiculously wide variety of screen sizes and hardware combinations.
The other great thing for developers apart from hardware standardisation is that the OUYA offers a new market avenue for developers to share their content through. The Play Store is quite frankly, terrible. There is little to no restrictions as to what can go on the Play Store, and it's flooded with terrible applications. OUYA on the other hand seems like they'll sort that issue by having restrictions such as the free-to-play model.
Whether or not OUYA will be successful, I have no idea, but if you're going to mock the OUYA, at least have some understanding of what you're mocking.