Proprietary architecture and proprietary OS. Focusing on videogaming means having first-party developers too.What's your definition of 8th generation console so?
I like youProprietary architecture and proprietary OS. Focusing on videogaming means having first-party developers too.
Grabbing Android, slapping it on a Raspberry Pi look-alike and shouting "HURR DURR I IZ CONSOLE" doesn't mean creating a console. It's just something in for a quick buck, it's blatant as that.
Gaming is the last thing you should be doing on the Ouya.
Like great, it has OnLive and emulators. Whoopie. Like I enjoy OnLive for what it does but its library is still dwarfed by any home console or just a decent computer. Emulators, you have about a thousand devices that can do this, take your pick.
If you're really buying into the notion of "Ouya exclusives" that are perfect then you need to take a step back. They're either A) not gonna happen or B) be microtransition/ad ridden messes. At most you'll be lucky for Jetpack Joyride, MAYBE Temple Run (and its sequel) for decent, free games (they have microtransactions but they're not so in-your-face obnoxious).
The Ouya would be great if we lived in a money-less utopian society but we don't.
You seems misunderstand his point.
it's the "android" part
that OS was designed/created mainly not for games, ofcourse it's still debatable since it also can play games.
as for consoles part, it doesn't matter how powerful the hardware it still has limitation since the core is based on android.
Unlike the other consoles, which is really had 1 purpose, games. (those extra capability is just an extra)
then again... you might said, "OUYA will also had their premium/exclusive games"
considering they really want to make money of their games, I doubt it. Sooner or later those games will also available on android market.
that is the main problem of this consoles concept
just re-packaging whatever is out there on market which also playable with any generic android device, brand it with "OUYA" compatible, voila you got a deal.
this thing also can't be considered as multi platform since the core of the OS is the same.
it just another android device, which publish/develop by OUYA (or whatever name of this company) to play Android Games.
Even with same title on Sony/PC/Xbox/Wii/U often it's entirely different gameplay.
nvidia also do the same thing but they have different concept with their project shield
http://shield.nvidia.com/
and imo, they have far better concept.
people nowdays are very consumerism, they will buy anything they like even it has no use in the long run, with low price it's even worse. (or better depends with your points of view)
the selling point of OUYA is
1. it also can play any Android games.
2. Had better support from developer (if any)
3. Cheap (relative)
4. Small, and powerful than generic android device.
5. Exclusive games (that's what they said)
6. Can do lot's of thing (but... it just like any android device)
7. HD capability.
you put the list.
I agreed with raulpica said, probably it's one of the best way to gain quick cash.
since android is used in almost everything, people already know what android capable of.
instead create something from zero that no one will know, it's easier to get attention from game developers out there to put their work into their system.
I'm not even surprised if they re-pack a free android game and sell it into their system because that is the purposed.
Note: repackage as in remodel the setting/control/graphic etc, but also they might add nothing and just put it in the market because they can.
For me & probably many others, OUYA just another android device variant with better capability to play "android" games (probably), people will know it, people will buy it, and soon forget it, The End.
Good Night.
Windows is a more complex, I mean computer having capability to play games far long before DOS even arrived, Windows just following the legacy.My only gripe with Ouya so far is the yearly upgrade bullcrap! To me that makes it less of a "console" and more of a "device".
As for this argument that Android isn't exactly a OS made with gaming in mind, what do we say about Windows? Yes most games are on Windows but the OS was never created with gaming in mind, it evolved into a OS that was good for gaming. The same can also happen for Android.
this repackage is just my thoughtsThe whole "repackaging" argument is also nonsense. That's effectively what current console manufacturers do, they take existing hardware, plug it all together, and sell it off. The next generation of course is rumoured to be primarily focused around PC components and architectures. The Oculus Rift in their original prototype also just took mobile phone parts and plugged them together. Re-using existing components is a good thing, not a bad thing.
or a PS3 with Linux do we classify it as a computer?
Windows DOES restrict gaming.Whatever the OS was designed for is completely irrelevant to the discussion. Remember that Android is perfectly open-source and they can do whatever they want to the OS and optimise it for their purposes. Besides, to argue that gaming on Android is poor because the OS isn't designed for games, is effectively the same as saying that Windows restricts gaming somehow because it's wasn't designed with games in mind.
Which is precisely why there are attempts to create branded frameworks for applications. Sony's PlayStation Certified program or NVidia's Tegrazone were created not only to promote given brands but also to assure compatibility.Android games need to offer compatibility to a HUGE variety of hardware that is ever-changing to Moore's law on steroids.
It's the necessity for Android game cross-compatibility that prevents developers from focusing on optimization for specific hardware. Instead the focus is on wide compatibility so their content is playable on as many devices as possible.The OUYA and the Game Stick will feature similar frameworks for their games and applications - if something's on the OUYA Store, how can it not work on an OUYA? If it's on the Game Stick store, naturally it will be fully-compatible with the Game Stick.
I thought you started this comparison? (IE Console with a multipurpose OS is fine because gaming on Windows is fine)You're really using a very unfair comparison here.
PC games are superior in that they can run at higher resolutions and framerates, if the hardware is capable. I realize that a current low-end and affordable windows gaming rig can easily destroy a console in resolution and frames rates in a game like COD. But that hardware is significantly faster than those consoles. But I tell ya, you won't be playing COD BO2 on Windows with a 2006 gpu and cpu and only 512mb ram. There's no question, a console OS can do away with alot of the multipurpose stuff to make it more lightweight.First reason being, games on PCs are graphically far superior than what the consoles have. The current generation of consoles can barely do 720p and have to use scaling algorithms in order to give the appearance of 1080p resolution in some games. Games like Call of Duty actually have terrible resolutions (eg. 960 * 544) and as a result will naturally need far less hardware to run. So straight off the bat you can't say that games require significantly better hardware to run on Windows. If we were talking about the same resolution with the same amount of texture detail and so on, the requirements for the PC would be far less than what you're thinking of.