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I really don't know. Please send me 2 4Mbit saves (Zelda and Pokemon are 4Mbit) and 2 2Mbit saves (other games are 2Mbit)
I would need it, thank you
Also, if you can send me a Pokemon Diamond savegame created on the N-Card it would be great
I'm sorry to say this Shuny but converting a DS-X Zelda save to CycloDS doesn't work for me. I'll provide as much information that I know about the saves. I have three different backups of my DS-X Zelda save which are different points in the game. The first being 12.3 KB, second 14.6 KB which doesn't work on DS-X unless converted to SC, and the last being 23.9 KB which stopped working all together on the DS-X. I've tried converting all three to CycloDS, SC then CycloDS, and RAW then CycloDS none of them worked. If this helps the save was originally from the Japanese game on my DS-X, then when the English one came out I used the same save and it worked. If you need the save files where should I send them.
I'm sorry to say this Shuny but converting a DS-X Zelda save to CycloDS doesn't work for me. I'll provide as much information that I know about the saves. I have three different backups of my DS-X Zelda save which are different points in the game. The first being 12.3 KB, second 14.6 KB which doesn't work on DS-X unless converted to SC, and the last being 23.9 KB which stopped working all together on the DS-X. I've tried converting all three to CycloDS, SC then CycloDS, and RAW then CycloDS none of them worked. If this helps the save was originally from the Japanese game on my DS-X, then when the English one came out I used the same save and it worked. If you need the save files where should I send them.
The problem is Shuny's converter not taking into account that there are 2 types of DS-X saves:
Saves before FW 1.1.2: 256 kbytes (24 bytes header + .gz compression)
Saves from FW 1.1.2 : 512 kbytes (24 bytes header + .gz compression)
Currently, all DS-X saves are converted as if they were 256 kbytes in size: they are uncompressed, then padded to 512 kbytes if necessary.
However saves from FW 1.1.2 just need uncompression. The padding destroys second half of the save. For the specific Zelda saves, that makes them unusable. For Pokemon saves is not that critical because their saves are 256 + 256, so the first half is a working save.
Solution: just add a new save type to the list for DS-X 1.1.2. These saves just need uncompression, then deal with them as you do with Cyclo, R4 or RAW saves.
Note that for DS-X users with firmware other than 1.1.2, their Zelda saves are useless, because they are just 256 kbytes. I've tried to load separately both halves in a proper 512 kbytes save (each one padded to 512) and they don't work. So if Zelda is working (I mean saving and loading) on 1.1.0 and 1.0.2 is just because of data stored on EEPROM. If you clear it, you loose your progress.