OCDM - Mario Maker 3DS course manager

OCDM stands for Online Course Database Manager

Features*:
  • import and export courses, both** 3DS and WiiU
  • cryptofix saves (if the game marked your save as "corrupted")
    • Note: this will overwrite the LockoutID in your courses, not in the save file, so please be fair and don't reupload others' courses :)
  • make/apply save snapshots (exports all files which are used in the save)
    • Note: please format your save data before restoring your save otherwise the game could mark your save as "corrupted", and this one is not cryptofixable
  • browse SMMDB
    • download courses
    • discontinued

*: these features are in the latest build at the time of editing this post, so functionality in the public build could differ
**: due to differences in the 3DS and the WiiU version, importing a converted course file on a foreign platform could crash the game on loading the course


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[Download] (not supported anymore)​
 
Last edited by Sono,

mashers

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Yes, that's the original functionality :rofl2:
Oh right. Because it wasn't listed as a feature I assumed it wasn't done yet.

Also, you can transfer the savefiles to other consoles (and should behave like it was received via StreetPass), but you also need to update your "Progress" file for that, or overwrite some of your levels.
That's great! :D If you would like any help with the GUI let me know.
 

Sono

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mashers

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Welp, really, all I'll do is copypaste relevant code from MM, and use that :P
I could never get sf2d to work. I tried in Gridlauncher, but it either wouldn't compile or wouldn't run (can't remember which now). Shame really as I wanted to use the TTF library for proper font support, but I gave up in the end and wrote my own text engine.
 

Sono

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I could never get sf2d to work. I tried in Gridlauncher, but it either wouldn't compile or wouldn't run (can't remember which now).

Well, RIP... okay, to be fair, sf2d can crash randomly in very silly cases, but it's weird that it doesn't work for you at all :unsure:

I gave up in the end and wrote my own text engine.

lulz, same :P
 

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Well, RIP... okay, to be fair, sf2d can crash randomly in very silly cases, but it's weird that it doesn't work for you at all :unsure:
I think it was related to this. It just pushed it over the RX memory limit for 3DS homebrew when combined with everything else the launcher does, which is why I had to create my own functions using plain ctrulib.
 

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Because I didn't wanted it to be stickied before I'm done at least with the GUI :sad: But tbh I didn't wanted it to be stickied at all :(
I can understand that. Similar to how I didn't want to release source for GL until I had done everything I wanted to do with it first. People begging for release and source code is like saying to an artist "put your work in progress painting in the middle of the room. We all want to paint a bit of it!"
 

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Excellent work @MarcusD! I didn't even realize that Super Mario Maker 3DS did not have online capabilities to begin with, until I read this thread, which I find quite bizarre with a game like this. It just goes to show though something so good as this can come out of the Homebrew Scene without the need of Nintendo worrying its piracy related, in fact I would go as far as to say I'm betting Nintendo finds this app very interesting and a great add on to the game that they did not implement in the full game.
 
Last edited by Reecey,
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mashers

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I'm betting Nintendo finds this app very interesting and a great add on to the game that they did not implement.
I completely agree. They are probably grateful that this is being developed with no effort on the part of their development team and no load on their servers.

--------------------- MERGED ---------------------------

And if they're not, they should be :P
 
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Reecey

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I completely agree. They are probably grateful that this is being developed with no effort on the part of their development team and no load on their servers.

--------------------- MERGED ---------------------------

And if they're not, they should be :P
Absolutely! :)
 

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I completely agree. They are probably grateful that this is being developed with no effort on the part of their development team and no load on their servers.

--------------------- MERGED ---------------------------

And if they're not, they should be :P

or

Some where in japan some one is stabbing them self in the gut... because they brought shame to Nintendo for not this themselves.


true story.
 
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