"Final release"? ... Well, it was promising while it lasted.
Isn't the "Final release" for the Mupen64 for 360, not the Not64 for Wii?
After all, Extrems released a small fix the next day even.
"Final release"? ... Well, it was promising while it lasted.
Isn't the "Final release" for the Mupen64 for 360, not the Not64 for Wii?
After all, Extrems released a small fix the next day even.
It's just a badly worded phrase, emulator is far from being dropped, if that makes sense. Not sure about the 360 port.
It's just a poor choice of words made by... whatever app that is? Why is he on mobile?
Why are you relying on his screenshots when you can just go there?
Works. Definitely not a Not64 issue.Can anyone confirm that the dialog boxes in Super Mario 64 are unreadable? I don't have any text issues with Ocarina of Time, so I'd like to know if my ROM dump is crap if it's a problem with Not64's latest build.
im updating my tests here with the version not64 20161120
https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List
if you can maybe update the wiki with your results.
You may want to add Bomberman 64 Arcade Edition (J), and Chameleon Twist (J), as both work very fine.im updating my tests here with the version not64 20161120
https://wiki.gbatemp.net/wiki/Wii64_Compatibility_List
if you can maybe update the wiki with your results.
Still suck.How about Donkey Kong 64 and Jet Force Gemini ?
Still suck.
DK64 still has that odd camera glitch and I can't tell for JFG, but I can assure you that it might not have changed in performance at all.
That's funny, I also use linear interpolation.
nope not even wiiupro wich is easy and just needs to be recompiled with the latest lib.Do the newer updates implement the GameCube adapter, by chance?
I just checked Not64 the post seems to show that blast corps is working and possibly DK64
http://www.gc-forever.com/forums/viewtopic.php?f=9&t=842&start=24
Gotta try this out soon.