0000000000000000 0000000000000000 0000000000000000 0000000000000000
0000000000000000 0000000000000000 0000000100000000 0000000000000000
juste one byte, like in CD in the 80'
\o/ Nintendo...
Seriously....
Yes, just one byte... none of the BCA data I've seen looks anywhere as simple as this. In my opinion, this looks a little
too simple. Is there a chance that this particular BCA data which is floating around the internet maybe...
...some sort of generic BCA data that works on all BCA-protected games (so far only one is NSMBW though)?
WiiPower said:
OUTSIDE OF THE DISC! Or else nintendo can check if the data at that offset matches the BCA data, which it does not on retail discs.
I agree. But I'm not too fond of having to rely on an external storage device to hold it. If what I think (what I said above) happens to be true, that is, that BCA data is generic, then maybe that BCA data should be integrated into a cIOS's DIP module. As in, when disc asks for BCA data, the cIOS should just pass the included BCA data to the game, giving the game what it wants, stopping the game from "chucking a tantrum" and allow it to work.
QUOTE(ften @ Dec 3 2009, 05:59 PM)