Can anyone compile USB Loader GX r1253 for me? I do not know how to do it and I want to test if it works with Nintendont.
Thanks!!
Thanks!!
I stopped using real MCs after the issues I started having recently, as I mentioned before it seems since the GC bios was implemented to work with real MCs sometimes they mess up, but I can't confirm nor deny as for all I know it could be my MCs are wearing off, did you try with Native Controls on? Or maybe test with official Nintendo Mios, if the issue no longer happens there then this might confirm the issue.I think so... I wil edit this post when I find solution. No one even play this game anyways....
as it was already explained several times native controlls only affect the GC connection ports not the MC ports at all, why would native on or off mess up a memory card and not allow the game to save? makes no sence.I stopped using real MCs after the issues I started having recently, as I mentioned before it seems since the GC bios was implemented to work with real MCs sometimes they mess up, but I can't confirm nor deny as for all I know it could be my MCs are wearing off, did you try with Native Controls on? Or maybe test with official Nintendo Mios, if the issue no longer happens there then this might confirm the issue.
Can anyone compile USB Loader GX r1253 for me? I do not know how to do it and I want to test if it works with Nintendont.
Thanks!!
I was using HDTV, but i tried again with an analog tv with the same results.I think the videos use XFB (external framebuffer), at least on Dolphin, that, and I think they're encoded at 240p. I could be wrong though. Have you tried this on other TVs/monitors?
I was using HDTV, but i tried again with an analog tv with the same results.
If native had anything to do with Memory card slots explain to me how you could use hid/BT controllers with real MCs? since for those to work native must be off.@pedro702 I had no idea they don't affect the MC slots, this is the first I heard of it.
Here you go http://gbatemp.net/threads/usb-loader-gx.149922/page-1016#post-5571953
if you are on nintendont 355 then no:Does there need to be any kind of config file for the controllers to work?
wii u pro controller when fully synced should only stay with one light ON being light 1,2,3,4(depending on the other controllers)And the pro controller should work as normal? Or stays a solid blue whereas the ps3 pad LEDs flash constantly
With the PS3 controller you have to use a regular sync USB cable (not a charge only cable) and press the PS Button to sync it to Nintendont.
no ps3 controller doesnt need a y cable lol, well to know which was is a sync cable just go to hidtest and switch cables until you can make number change in the bottom by pressing buttomsHow do you know which cable is charge only and which is sync?
Will a Y cable be any good?
...Add Wii U Fight Pad controller (pdp) under working bluetooth controllers
Bluetooth controllers don't use controller.ini filesApologies if this is answered elsewhere (I've searched the forum/thread a bit already) but ... does anyone have a controller.ini for the Wii U Fight Pad controller? More importantly, is there a way to reduce the sensitivity on the thumb sticks on it? The controller works perfectly so far (button-map wise) but the thumb sticks (the left one especially) are a bit over sensitive. Any advice/links for this?
I don't see how that's related, I use regular GC controllers fine and I have native controls off.If native had anything to do with Memory card slots explain to me how you could use hid/BT controllers with real MCs? since for those to work native must be off.
MCEmu OFF
Makes the MC slots pure like they were on the gamecube, everything inserted there works like real MCs and microphones and preety much everything that inserts into that slot downside no MCemu obviosly.
Native ON
Everything that fits on the GC controller ports works like ti was a real gamecube, downside no HID/BT controllers will work.