Hacking Nintendont

Goku Junior

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I don't know what is it, because when i was using the other adapter, it works fine. I change the adapter because this new adapter allows me to play multiplayer

The only thing Ican say to you is using the SD, GameCube Games aren't very heavy, with a 4GB SD Card you will be fine, If I want to use the SD Card, I ask my fathers if I can use their 4GB SD from their photo camera :D .
 
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mf3199

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The only thing Ican say to you is using the SD, GameCube Games aren't very heavy, with a 4GB SD Card you will be fine, If I want to use the SD Card, I ask my fathers if I can use their 4GB SD from their photo camera :D .
Lol, but no, my SD has 2gb, and I'mplaying like 4 gamecube games everyday. So, the best thing that i can do, is keep triyng.
 

Goku Junior

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Lol, but no, my SD has 2gb, and I'mplaying like 4 gamecube games everyday. So, the best thing that i can do, is keep triyng.

Yeah, well so only in my case you will be fine, I shrunk some games to quit garbage and get the real size, I don't have a lot of games, but the most game I play is Paper Mario, so, good luck with that, Hope can be fixed :) .
 

mf3199

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Yeah, well so only in my case you will be fine, I shrunk some games to quit garbage and get the real size, I don't have a lot of games, but the most game I play is Paper Mario, so, good luck with that, Hope can be fixed :) .
The problem is only with the first player!, the second player doesn't have any problem it works fine.
 

gbosh

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Has anyone gotten a 64 megabyte rom,Zelda Voyager of time to be exact to work in the Zelda N64 Emulator?
It didn't work for me,has anybody else tried?
 

nakata6790

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Has anyone gotten a 64 megabyte rom,Zelda Voyager of time to be exact to work in the Zelda N64 Emulator?
It didn't work for me,has anybody else tried?


Tested this one & it works with latest not64 btw (the one with nand usage as virtual secondary ram bank).
Has the deafault pause lag that every unpatched OoT rom has on an emu and sometimes freezes. Make sure to savestate often.
 

gbosh

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Tested this one & it works with latest not64 btw (the one with nand usage as virtual secondary ram bank).
Has the deafault pause lag that every unpatched OoT rom has on an emu and sometimes freezes. Make sure to savestate often.

Thanks,but I didn't mean not64, but rather the Emulator from OoT Master Quest or from Zelda collectors edition.
 

SuperrSonic

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Has anyone gotten a 64 megabyte rom,Zelda Voyager of time to be exact to work in the Zelda N64 Emulator? It didn't work for me,has anybody else tried?
You're kinda asking for something impossible, the emu you're talking about was made for GC hardware, correct me if I'm wrong but the GC doesn't have any way to store a 64MB file into memory, even Nintendont's cache feature only holds about 22MB, you'd have to use Not64 which has virtual memory support thanks to the nand.
 

gbosh

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You're kinda asking for something impossible, the emu you're talking about was made for GC hardware, correct me if I'm wrong but the GC doesn't have any way to store a 64MB file into memory, even Nintendont's cache feature only holds about 22MB, you'd have to use Not64 which has virtual memory support thanks to the nand.

Well, I didin't think about it like that, I guess you're right,the GC really can't load that big of a file.
Thinking about it it makes me wonder how they even pulled off Majora's Mask and OoT, they are32 MB Roms and the GC only has 42 MB of Ram, 16 of which are reserved as I/O buffer according to wikipedia.
 

the_randomizer

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Well, I didin't think about it like that, I guess you're right,the GC really can't load that big of a file.
Thinking about it it makes me wonder how they even pulled off Majora's Mask and OoT, they are32 MB Roms and the GC only has 42 MB of Ram, 16 of which are reserved as I/O buffer according to wikipedia.


They used a lot of hacks and other programming tricks, but those games have occasional issues like sporadic framerate skipping and audio issues every now and then. It wasn't without sacrifices for sure.
 

Gidy

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So I have this ongoing problem. Some games in Nintendon't freeze for me. Examples are Melee and Budokai 2. Melee when just going in to a new mode or event and DBZ Budokai 2 randomly in Dragon World. Someone on here said that I had bad iso's but when I used CleanRip to get Melee it still froze. Dios Mios doesn't freeze my games, but on some games it has frame rate issues. Any help? I'm on a Wii.
 

Goku Junior

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So I have this ongoing problem. Some games in Nintendon't freeze for me. Examples are Melee and Budokai 2. Melee when just going in to a new mode or event and DBZ Budokai 2 randomly in Dragon World. Someone on here said that I had bad iso's but when I used CleanRip to get Melee it still froze. Dios Mios doesn't freeze my games, but on some games it has frame rate issues. Any help? I'm on a Wii.

I will try to help you,
1.Do you have a SD or USB? If you have both, try each one to see results.
2.What format are you using? FAT works, but it's recommended FAT32, if you have FAT32 format to 32 or 64KB of cluster, it will give you better loading times, and could improve stability.
3.Had you tried another revision to see if happend the same?
4.If I'm not wrong, I had read a post from a user saying the controller makes some different compatibility, what controller are you using?.
 
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Gidy

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I will try to help you,
1.Do you have a SD or USB? If you have both, try each one to see results.
2.What format are you using? FAT works, but it's recommended FAT32, if you have FAT32 format to 32 or 64KB of cluster, it will give you better loading times, and could improve stability.
3.Had you tried another revision to see if happend the same?
4.If I'm not wrong, I had read a post from a user saying the controller makes some different compatibility, what controller are you using?.

1. I'm using USB, and I've tried multiple USB devices. I only have one 2gb SD Card so I cannot test it on the SD Card.
2. I'm using FAT32 for both the SD and USB. How would I get 64kb of cluster?
3. What do you mean another revision?
4. I'm using the gamecube ports on my Wii. If it makes a difference, currently I'm using 2 of the 4 ports for multiplayer.
 

Goku Junior

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1. I'm using USB, and I've tried multiple USB devices. I only have one 2gb SD Card so I cannot test it on the SD Card.
2. I'm using FAT32 for both the SD and USB. How would I get 64kb of cluster?
3. What do you mean another revision?
4. I'm using the gamecube ports on my Wii. If it makes a difference, currently I'm using 2 of the 4 ports for multiplayer.

Hm... If you can, try putting one of these games in the 2gb SD card (copy the files you have in the SD) and format it in FAT32 32KB or 64KB cluster, to format in theses clusters, you can go to the drive, select format and there is a option called Allocation Unit or Default Allocation Size (I'm not sure, I don't use a English Windows), there select 32 KB or 64 KB, If you put the hightest cluster it should give you better loading times, I have 64KB of cluster.
If you can, try using only a port of gamecube adapters.
And with another revision I was saying about another version, for example, if you download the latest version, it is r151, so you can try another like r138.
 
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Howard

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I have a problem with the triangle adapter for ps2 (vid=0810 pid=0001). It doesnt's works fine in the wii (in pc works fine). When I press a button, it seems like i press 4 times the button, like the turbo mode, but i don't have it. What can I do?
After some PMing we got it working.
The problem was it was running on a wii without gamecube ports.
Nintendont isnt correctly detecting if a gamecube controller is plugged into the nonexistant gamecube port. one instant it thinks it isnt the next it thinks their is.
For now the fix is to go into options and set maxpads to 0.
Does anyone know a way nintendont can detect if it is running on a wii without gamecube ports so it can be set automaticly?
 
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