I think it doesn't ask to save before swapping.
You can use DM/L to swap (you need to convert the save format between cgi and DM).
Disc swap function is included in nintendont, but currently doesn't work, it will be eventually fixed.
WARNING about the latest revision I just made:
memory card emulation is broken, I hope that is fixable in the next rev.
-if you press the reset combination on gc/hid, the game will now return to
homebrew channel instead of shutting down
I have 2 problems I tried the latest version of the r65 and I nintendont freezes except the mario kart when heading in mc emulation and the other is that I do not get it to work control ps3 hdd so I can not plug it back in port because my current hdd is using the 2 usb ports and do not recognize me in the front usb port wii u. (in SD mode if I work the front control ps3 usb).
WARNING about the latest revision I just made:
memory card emulation is broken, I hope that is fixable in the next rev.
I'd change it myself to try but I can't commit to the project and even if I could, i don't own those games to test. (Except Wind Waker)
You don't have to be able to commit to the svn to try something. Just download the source and make your edits and build.
-if you press the reset combination on gc/hid, the game will now return to
homebrew channel instead of shutting down
OMG THANK YOU
Who is fix94.1?
r66 looks very promising for controls and features. You guys are doing an amazing job, it's really cool to see so many different devs including Crediar, continue to contribute to this project. It seems like you guys like it, and are learning a lot at the same time. Really cool shiz here. Thanks guys.
Fix94 is the developer of many apps including the current version of WiiFlow.
remenber dont put mcemu on on r66 or no games will work its all no mcemu for now
This means melee wont work at all.
Melee works fine, no need to turn off MCEmu for it