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Too bad the PAL version is way better than the NTSC version.
How is it better? The slower framerate?
Too bad the PAL version is way better than the NTSC version.
Extra contentHow is it better? The slower framerate?
It is much tougher than the NTSC version, the hidden mansion is mirrored and ghosts pull luigi among other things.How is it better? The slower framerate?
How is it better? The slower framerate?
Has there been any progress fixing the speed up music and audio on some of the audio streaming games? Playing Dave Mirra and BMX XXX with chipmunk music get annoying after a while.
Extra content
What would happen if I played the PAL version on a NTSC-U Wii with a Gamecube memory card that already has a NTSC Luigi's Mansion save file on it? Don't want to risk corrupting the card.
NTSC-U and PAL games can be played on the same memory card and since the NTSC-U and PAL versions use a different Game ID they would use separate blocks. The only exception is you can't mix NTSC-J with NTSC-U and PAL games.
You can always use a GameCube Memory Card manager to back stuff up with just to be safe as stuff can get corrupted even on official hardware. I had my 1019 memory card get corrupted when using it on a Wii with no unofficial hardware or software. Nothing is 100% reliable.
Read all the revisions log messages. Tried r175 and r256. Well as of r272 of nintendont the music from Dave Mirra freestyle bmx 2 plays sped up. BMX XXX's music and audio from cut scenes plays sped up and a black screen when using component cables on the Wii. Those are the only games I'm having issues with.I love the chipmunks. LOL.
I know FIX94 added some timers many revisions ago to try to fix some of the games with sped up music. I don't remember what game were fixed. You can always try them out again as games are fixed all the time.
Is the claimed latency with the official gamecube adapter being investigated (on the Wii U)? Is there anything that I could do to help test that or verify that?
Bumping this in case it got missed. I am eager to help investigate this issue.
Seriously stop posting about this. The answer has been answered in this thread at least a dozen times. Competitive smash will not be supported with HID controllers. You need to turn on Native Controls and use your gamecube ports on a regular BC Wii.
It doesn't just effect Smash, it effects all games for example I can feel it in Ikaruga.
I've never played Smash using Nintendont. There was another poster posting about Smash and this issue.
I always use the adapter with my wavebird controllers and it feels PERFECT. Maybe your controller or adapter is defective
small update, ax still had a debug patch enabled, thats why it worked fine for me.
-commented out some debug patches for ax which should let it start if OSReport is not enabled
-forgot to actually use a updated function, made sure its used now
Well if you care so much you can contact [user]Howard[/user] He is the guy in HID input, do the tests that he will tell you and let's see what happens.I don't think there's anything wrong with the hardware. I haven't played it much but in Smash for Wii U it seems fine. I only played a few rounds though. I am using a wired official Gamecube controller.
How is it better? The slower framerate?