Hacking Nintendont

PinkRabbit

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Could you please add an option to disable Home returning to loader? Sometimes I hit it accidentally mid-game when pausing with + on the classic pro.
Or maybe having to hold it for half a second before returning, like the power button behaves.

Thanks for the amazing software!
 

OriginalHamster

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Could you please add an option to disable Home returning to loader? Sometimes I hit it accidentally mid-game when pausing with + on the classic pro.
Or maybe having to hold it for half a second before returning, like the power button behaves.

Thanks for the amazing software!

Same here, I have the habit to press HOME to pause games XD
 

VinsCool

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FreezingIceKirby

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Could you please add an option to disable Home returning to loader? Sometimes I hit it accidentally mid-game when pausing with + on the classic pro.
Or maybe having to hold it for half a second before returning, like the power button behaves.

Thanks for the amazing software!

That'd be great.
 

G0R3Z

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dr_jackd

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Hey there, I'm looking to report an issue, but I need a bit of help.
I'm having a lot of audio cutouts in melee. I'm using a good dump with the right md5sum and I've had the issue on 2 different original wiis using a usb stick on one and an sd card on another both using r261 (I've had this same issue since r176 and haven't tried with newer versions yet.) Both the usb and sd card were fat formated with a cluster size I don't know. I know that other people have reported this before and that some haven't been able to reproduce it. Below I have what usually triggers it for me, but maybe it has more to do with hardware?
The audio cutouts happens to me when playing vs. mode with friends most of the time.
To go into a bit more detail about it, based on my casual observation it affects music in stages, the CSS, along with the music that plays when characters win the match. The songs play for around a second, but then stop. I've never noticed any sound effects get cut off. I've also noticed that it gets more likely to happen over long play sessions (30-40 minutes+) and seems to disproportionately affects stages that get loaded twice in a row.
We play on the 6 different stages on random (the legal ones) and with a variety of characters. To fully test this issue it seems imperative to load up many different stages with different music, win with different characters, exit mid match, and test on both wii and wiiu.

I personally would be very happy to dump logs if any would be useful, along with trying different filesystems (does nintendon't support other formats?) and cluster sizes if that seems like it would be a good thing to test. I just need some input on what needs to be tested and would love to have this resolved on my end or in the loader. Thanks.
 

pedro702

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also I get the black screen in 2271. 2.272 the Wii U lock and control is with the light on
luigi mansion ntsc or PaL? i know the PAL version had some random issues every once in awhile but if you keep trying it would work eventualy.

take a picture or tell all your nintendont settings btw.
 

pedro702

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Hey there, I'm looking to report an issue, but I need a bit of help.
I'm having a lot of audio cutouts in melee. I'm using a good dump with the right md5sum and I've had the issue on 2 different original wiis using a usb stick on one and an sd card on another both using r261 (I've had this same issue since r176 and haven't tried with newer versions yet.) Both the usb and sd card were fat formated with a cluster size I don't know. I know that other people have reported this before and that some haven't been able to reproduce it. Below I have what usually triggers it for me, but maybe it has more to do with hardware?
The audio cutouts happens to me when playing vs. mode with friends most of the time.
To go into a bit more detail about it, based on my casual observation it affects music in stages, the CSS, along with the music that plays when characters win the match. The songs play for around a second, but then stop. I've never noticed any sound effects get cut off. I've also noticed that it gets more likely to happen over long play sessions (30-40 minutes+) and seems to disproportionately affects stages that get loaded twice in a row.
We play on the 6 different stages on random (the legal ones) and with a variety of characters. To fully test this issue it seems imperative to load up many different stages with different music, win with different characters, exit mid match, and test on both wii and wiiu.

I personally would be very happy to dump logs if any would be useful, along with trying different filesystems (does nintendon't support other formats?) and cluster sizes if that seems like it would be a good thing to test. I just need some input on what needs to be tested and would love to have this resolved on my end or in the loader. Thanks.
logs wont say anything about audio drops you would need an usb gecko to see the code and when it happens but i could never get this to happen to me tbh, maybe try other ssbm versions?1.01 or 1.02 or something along those lines.
 

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